Diamond Storm (5e Spell)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Diamond Storm
1st-level Conjuration
Casting time: 1 action
Range: Self (15-foot cone)
Components: V, S
Duration: Instantaneous


Adventurers have learned how to make copies of precious stones thanks to diancie. You hold up your hand and a million glass shards of it fly out and hit any creatures in the range. Those creatures must make a Dexterity saving throw to escape the glass shards or take 2d10 piercing damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you add 1d10 piercing damage or increase the range by 5 feet for every level above 1st.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: