Daartanhem (5e Race)

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Daartanhem[edit]

The Daartanhem are a mysterious and resilient race, born from the deep connection between their ancestors and the plane of shadow. They are known for their ability to manipulate the shadows to their advantage, becoming stalkers and masters of stealth.

The Daartanhem, whose connection to the gloom is as deep as the abyss of night. Masters of stealth and lurkers in the shadows, they use the very fabric of darkness to their advantage. Born from the union between the material world and the plane of shadow, the Daartanhem walk the border between light and dark, keeping dark secrets that can prove to be both allies and enemies.
—The Author

Physical Description[edit]

The Daartanhem are a remarkable-looking race, with characteristics that evoke their affinity for shadows. Their skin ranges from a pale, almost translucent tone to a deep gray, giving them an ethereal appearance. Their hair is usually dark tones, such as black or midnight blue, often with silver highlights, which shine like stars in the darkness. Their irises are wide and can be unusual colors such as red, purple or silver, giving them an enigmatic appearance.

The Daartanhem's facial features are delicate, with high cheekbones and chiseled chins. Their ears are slightly pointed, a characteristic that betrays their unique nature. They are generally slender and elegant, with a graceful posture and smooth movements.

Members of the Daartanhem are agile and slender, with delicate hands and feet that are skilled at manipulating objects and performing precise tasks. They often dress in clothing that reflects their affinity for shadow, choosing dark fabrics and clothing that allows for silent movement.

The overall feeling that Daartanhem evoke is one of mysterious grace and a deep connection with the shadows. Their appearance is often described as beautiful but also enigmatic, and their presence is accompanied by a sense of mystery and intrigue, as if they are always on the edge of the shadow realm.

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History[edit]

Lirendra, a young Daartanhem woman of notable dexterity and skills in the shadow arts. Since her childhood, Lirendra has demonstrated a knack for manipulating the shadows around her, becoming a master of stealth and espionage.

As she grew up, Lirendra was drawn to a secret organization called "The Dark Guardians", a group dedicated to protecting ancient secrets and maintaining the balance between light and dark. She has become a skilled agent, employing her shadow teleportation abilities to infiltrate inaccessible places and uncover long-forgotten secrets.

On one of her missions, Lirendra discovered an ancient artifact that could unleash the power of shadows in a dangerous and destructive way. Determined to prevent it from falling into the wrong hands, she undertook a dangerous journey to seal the artifact deep within a dark dimension, sacrificing her own ability to use the power of shadows in the process.

Although she has lost some of her ability, Lirendra has become an even more determined guardian of the balance between light and dark. Her story inspired other Daartanhem to join the Dark Guardians and honor the memory of Lirendra, the dark heroine who sacrificed her own gift to protect the world from uncontrollable darkness. The legend of Lirendra echoes through the shadows, reminding everyone that the power of the shadows can be a force for both good and evil, depending on who wields it.

Society[edit]

They inhabit subterranean cities carved into the bowels of mountains or in subterranean realms, where darkness is a constant ally. Each community is led by a Shadow Council, made up of the wisest and most talented elders in shadow manipulation. This collective leadership reflects the importance of shared wisdom in Daartanhem culture, as well as the recognition that the power of the shadows must be harnessed responsibly.

The Daartanhem economy is based on mining and producing magical objects, often infused with shadow magic. They have a network of merchants who specialize in creating enchanted items that use shadow powers for various purposes. Society also values secrecy and knowledge, and the libraries of underground cities are repositories of secrets and occult magic.

Education is a crucial process for the Daartanhem, who value learning and acquiring magical skills that allow them to move in the shadows and act as guardians of darkness. Those who demonstrate aptitude are trained from a young age to become spies, sentinels, or guardians of deepest secrets. Secrecy is an essential part of society, and trust is cultivated among members.

Although enigmatic, the Daartanhem are also fervent protectors of shadows and the balance between light and dark. They are willing to use their dark abilities in defense of their people and in search of stability in the world. Their society is a web of secrets and dark magic, where stealth, learning, and shared responsibility are the cornerstones of a culture that thrives in the depths of darkness.

Daartanhem Names[edit]

Male: Zephyrus, Nyctan, Kaelum, Draven, Seraphis

Female: Nyx, Myrith, Calista, Zarae, Isolde

Daartanhem Traits[edit]

Ability Score Increase. Your Dexterity score increases by 2 and Wisdom score increases by 1.
Age. Daartanhem are longer-lived than most races, living to around 900 years. They reach maturity at age 150.
Alignment. Daartanhem are often neutral and value independence and freedom. They can also follow a variety of alignments, but many are inclined toward the chaotic due to their mysterious nature.
Size. The Daartanhem are smaller in height to humans, ranging from 4' 10" to 5' 8" feet tall. Their average weight is around 123 lb. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Darkvision. Due to your affinity for shadow, you have darkvision up to 60 feet.
Shadowmancer. You can cast the Darkness spell once per day without expending a spell slot.
Natural Stealth. You have proficiency in the Stealth skill.
Agile Movement. You can take a Disengage action as a bonus action on your turn once per day.
Keen Eyes. Your connection with the dark guarantees you resistance to illusions.
Link Between Shadows. You can use an action to magically teleport from one shadowy area to another within 60 feet, as long as you have a clear line of sight. You cannot use this ability to enter or exit the Darkness you cast with your Shadowmancer ability.
Languages. You can speak, read, and write Common, Drow and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 10'' +3 120 lb. × (7) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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