Zerlaens (5e Race)

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Zerlaen[edit]

The result of mingled blood between other humanoids and some other ancient race, zerlaen are as varied as their ancestors. Since the ancient, primordial days in the morning of the world, the children of the ancients have had a mysterious allure to smaller mortals.

The blood of the ancients can also remain dormant for generations, only emerging long after anyone would expect it. Streaks of acient ancestry are often found in great heroes, whose might is married to the other virtues of their kind.

Physical Description[edit]

Zerlaen vary extremely widely in appearance, due both to the great biological diversity of the ancient and the sheer number of smaller races they might create children with. The descendant of the ancients might are towering over normal specimens with advanced musculature and powerful frames.

Zerlaen Names[edit]

Zerlaen are usually named in the fashion of their humanoid parent races. A few instead choose to embrace their ancient heritage and take up names in the style of their ancient parent's race.

Zerlaen Traits[edit]

As varied as the great colossi that spawned them, zerlaen share one thing in common: Strength.
Ability Score Increase. Your Strength score increases by 2 and your Intelligence decreases by 2.
Age. Zerlaen usually live longer and mature more slowly than is ordinary for their humanoid parent race. They generally live for about one and a half lifetimes as their humanoid parent race.
Alignment. The zerlaen could be of any alignment.
Size. Zerlaen stand between 7 and 8 feet tall. They weigh an average of 250-380 lbs. and are often well built. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Rock Hurler. You are considered proficient in the use of appropriately-sized rocks and boulders as ranged weapons. Such boulders typically weigh eighty pounds and on a successful hit deal 1d10 + your Strength modifier in bludgeoning damage. You can throw these boulders 30 feet normally and 150 feet with disadvantage.
Powerful Build. You double your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read and write Common and a language of your choice.
Subrace. Your ancient ancestry is linked to one particular strain of ancient. Choose one subrace from the following: Titan, Savage.

Titan[edit]

Ability Score Increase. Your Constitution score increases by 1.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Iron Gut. You have advantage on Constitution saving throws made for ingesting poisonous, istasteful substances, alcoholic beverages and from inhaling unpleasant smells, such as a monster's Stench ability or the stinking cloud spell.
Titan Endurance. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.

Savage[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Indomitable Presence. Your weight isn't the only crushing thing about you. Whenever you make a Charisma (Intimidation) check against a creature of a size category equal to or smaller than your own, you are considered proficient in the Intimidation skill. If you are already proficient you may add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Burly. When you successfully hit with a melee weapon, an unarmed strike, or a ranged weapon with the Thrown quality, you may choose to roll twice as many dice when determining how much weapon or unarmed strike damage you deal. You can't use this ability on a critical hit. Once you use this ability, you can't use it again until you complete a short or a long rest.

Suggested Characteristics[edit]

When creating a zerlaen character, you can use the following table of personality traits to help flesh out your character. Use these table in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I dislike having to stoop, and consequently often hit my head on ceilings. I don't mind that this makes others think I'm clumsier than I am; they find it charming, and being underestimated has its advantages.
2 One of my ancestors had a reputation as a great giant-slayer.
3 When I was young, using my great strength carelessly almost led to killing someone or destroying something I loved. Since then, I have learned tremendous control and precision.
4 My great appetite often leads to jokes about me being part-troll. Something in my blood boils at the very suggestion, though I've managed to keep it bottled up... so far.

References[edit]



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