Zabuza Momochi (5e Creature)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Zabuza Momochi[edit]

Medium humanoid (Human), neutral evil


Armor Class 18 (Natural Armor)
Hit Points 130 (20d8 + 40)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 18 (+4) 12 (+1) 12 (+1)

Saving Throws Dexterity +8, Intelligence +8
Skills Acrobatics +8, Stealth +8, Perception +5
Senses passive Perception 15
Languages Common
Challenge 12 (8,400 XP)


Chakra. Zabuza has 25 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Zabuza is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Assassin. When Zabuza hits an attack roll with advantage, he deals an additional 8 (2d6) damage.

ACTIONS

Multiattack. Zabuza can make 2 unarmed strike, Kubikiribōchō, or Broken Kubikiribōchō attacks.

Kubikiribōchō. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Broken Kubikiribōchō. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Water Bullet (1 Chakra). Ranged Spell Attack: +8 to hit, range 20 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hidden Mist Jutsu (7 Chakra). A 40 ft. radius around Zabuza is covered in a dense fog for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. This area counts as heavily obscured after beyond a 5 ft. radius for any creature that is not a member of the Seven Swordsmen of the Hidden Mist or has the Naruto:_Shinobi_(5e_Class)#Path_of_the_Assassin

REACTIONS

Kubikiribōchō Defense. Zabuza gains +2 AC. On a miss, the attacker still rolls for damage. If the damage roll exceeds 20, Zabuza and the attacker must make an Athletics contest. If Zabuza fails, the blade shatters, dealing 4 (1d8) magical piercing damage, and Zabuza can't make Kubikiribōchō attacks until he successfully hits 3 Broken Kubikiribōchō attacks.

Zabuza_full.png
Zabuza after becoming a rogue-nin, Source [[1]].

Wielding Kubikiribōchō, a large blade in the shape of a butchers knife capable of decapitate one's foe also known as "The Executioner’s Blade", Zabuza is a skilled assassin. Early in his life, he completed the Hidden Mist Village's graduation ritual on a grand scale, killing over one hundred students, despite not being a student himself, granting him the appellation of "Demon of the Hidden Mist." At some point in his travels, he recruited a young, mentally broken Haku. Becoming a rogue-nin after a failed coup d'etat, the two became illegal mercenaries in order to gain the funds necessary to recruit enough comrades to attempt another coup d'etat.



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