Yugito, Tailed Release (5e Creature)
From D&D Wiki
Medium humanoid (Human), neutral good
Chakra. Yugito has 40 chakra points which she can expend. All chakra points are regained at the end of a long rest.
Evasion. When Yugito is targeted by an effect that allows her to make an Intelligence or Wisdom saving throw to take half damage on a success, she takes no damage on a success and half damage on a failure.
Jinchuriki Regeneration. At the beginning of each of her turns, Yugito regains 6 hit points.
Jinchuriki Resistance. Yugito has advantage on Dexterity and Constitution saving throws.
Multiattack. Yugito can make 2 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 12 (3d4 + 4) magical slashing damage.
Great Fireball (7+ Chakra). Yugito exhales a fireball up to 150 feet away. All creatures within a 10 foot radius must attempt a DC 18 Dexterity saving throw. On a failure, they take 34 (8d6 + 3) fire damage. On a success, they take half as much damage. Yugito may increase this damage by 3 (1d6) fire damage for every additional chakra point spent.
Being one of the Jinchuriki that has a positive relationship with her Tailed Beast, Yugito is capable of tapping into the power of Tailed Release without the risk of going berserk. While not on-par with Naruto in his Kurama Chakra Mode state, she showed the ability to at the very least pressure him.