Yugito, Initial Release (5e Creature)
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Medium humanoid (Human), neutral good
Chakra. Yugito has 40 chakra points which she can expend. All chakra points are regained at the end of a long rest.
Evasion. When Yugito is targeted by an effect that allows her to make an Intelligence or Wisdom saving throw to take half damage on a success, she takes no damage on a success and half damage on a failure.
Jinchuriki Regeneration. At the beginning of each of her turns, Yugito regains 6 hit points.
Jinchuriki Resistance. Yugito has advantage on Dexterity and Constitution saving throws.
Multiattack. Yugito can make 2 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 9 (2d4 + 4) magical slashing damage.
Great Fireball (7+ Chakra). Yugito exhales a fireball up to 150 feet away. All creatures within a 10 foot radius must attempt a DC 17 Dexterity saving throw. On a failure, they take 34 (8d6 + 3) fire damage. On a success, they take half as much damage. Yugito may increase this damage by 3 (1d6) fire damage for every additional chakra point spent.
The Jinchuriki of Matatabi, the Two-Tailed Wolf, is among the most respected Jinchuriki for her tactical nature. Hailing from the Hidden Cloud Village, she was ultimately defeated by Hidan and Kakuzu before the Fourth Shinobi World War and temporarily resurrected as one of Obito's Six Paths of Pain, during which she retained her Jinchuriki abilities.