Young Toad (5e Creature)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.
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Young Toad[edit]

Medium beast, lawful good


Armor Class 17 (natural armour)
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 15 (+2) 10 (+0) 13 (+1) 12 (+1)

Saving Throws Dex +2, Con +4, Wis +3, Cha +3
Skills Perception +5, Stealth +2
Damage Immunities Poison
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Common
Challenge 2 (450 XP)


ACTIONS

Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Starch Syrup Gun (Recharge 5-6). The toad hocks a 30-foot cone of a thick, sticky liquid. This area becomes difficult terrain, and every creature in range must make a DC 12 Dexterity saving throw. On a failure they are restricted. They may repeat this saving throw at the end of their turn. This can not effect toads.


Toads_Part_II.PNG
2 young toads with a young man, Viz Media.

Among the younger toads of Mount Myƍboku, these toads often act brashly. They follow the hierarchy of toad society willingly, and are trained in combat from when they were tadpoles.



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