Young Arch Dragon (5e Creature)

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Young Arch Dragon[edit]

Large dragon, chaotic neutral

Armor Class 19 (natural armor)
Hit Points 118 (15d12 + 20)
Speed 50 ft, climb 40 ft, fly 30 ft

21 (+5) 17 (+3) 19 (+4) 12 (+1) 10 (+0) 13 (+1)

Saving Throws Str +9, Dex +7, Con +8
Skills Acrobatics +7, Athletics +9, Stealth +7
Damage Vulnerabilities lightning, fire, acid
Damage Resistances bludgeoning, slashing, piercing
Damage Immunities force
Senses passive Perception 10
Languages Primordial, Draconic
Challenge 11 (7,200 XP)


Multiattack. The dragon may attack 3 times. Once with its bite, and twice with it's claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 36 (8d6 + 10) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft, one targets. Hit: 29 (4d8 + 12) slashing damage.


Mighty Dodge. Twice per day the dragon may automatically dodge any attack.

Made from the blood of primordials, Arch Dragons are extremely powerful beings born to feast on the lesser races infesting the land. Scale of earth, wing of air, blood of fire, and soul of water, they take an aspect from each of the four main elements.

Young Arch Dragons continue seeking out any living thing they can, so they may consume it. They are covered in newly forming silvery scales and their hide has started to harden. They are better at flying, but still too weak on their own to fly far fast.

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