Yoru no Oni (Night Ogre) (5e Creature)

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Yoruyama no Oni[edit]

Large fiend, any evil alignment


Armor Class 18 (chain mail, shield)
Hit Points 187 (15d10 + 105)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 24 (+7) 14 (+2) 12 (+1) 16 (+3)

Saving Throws Dex +5, Con +11, Wis +5, Cha +7
Skills Arcana +6, Deception +11, Perception +5
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 15
Languages Common, Giant
Challenge 9 (5,000 XP)


Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell save DC 16). The oni can innately cast the following spells, requiring no material components:

At will: darkness, invisibility, mirror image
3/day each: cone of cold, faerie fire, gaseous form, see invisibility.

Magic Weapons. The oni's weapon attacks are magical.

Regeneration. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

ACTIONS

Multiattack. The oni makes two melee weapon attacks.

Ono. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Spiked Shield. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Freezing Revenge (Recharge 5-6). The oni becomes freezing cold with vengeance in a 20-foot radius area around it. Each creature in that area must make a DC 18 Constitution saving throw, taking 7 (3d4) cold damage on a failed save, or half as much damage on a successful one. For 1 minute after using Freeing Revenge, the oni deals an additional 5 (2d4) cold damage whenever it hits with a weapon attack.


Where the kazan no oni aka the akaiyama no oni is a famous raging berserker that burns hot and hits his foe with his massive club the yoruyama no oni is a more logical, magical foe who uses the freezing nights of the mountains to fuel his powers and defense form of combat. This dark blue or indigo oni will use a door with spikes as a shield while weilding a large ono battle axe from a dead ronin or yamabushi as his main weapon. This oni can summon a freezing ring of vengeance around him to slow his enemies and he can daze them with powerful shield strikes. These "blue" mountain oni act more like loyal guardians to higher level akuma and rakshasas. They pillage the battlefield to cover themselves in the best armor from dead samurai or tiger knights and then expertly sew those scale mail and lamelar armour over their powerful yet portly frames. To add insult to injury these guardians are incredibly tough and they even uses mirror images to confuse their foes into striking the wrong projection of themselves.
When the furious red mountain oni battle the blue mountain oni it always seems like the reds will at first gain the upper hand but slowly the blue mountain oni uses his superior tactics, defensive illusions and freezing aura to extinguish the rage of the other oni. Blue oni frequently like to gamble with dice made from bones to settle scores amongst themselves or with red oni, they also use vicious saru bakemono to fight to the death and make bets so it's a form of twisted honor among mountain ogres to settle scores through wrestling, bakemono fighting or dice and not waste their valuable lives through needless infighting.



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