Yak Folk (4e Creature)

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Yak Folk[edit]

Yak-Man

monstrous residents of the mountains and a offshoot of cabalistic minotaurs, they thrive on dominating other creatures to their own ends. They passionately hate the far realm, having lost their greatest city to a far realm incursion and often slay abberrants on sight. They use their dominate ability to lord over favored slaves, treating them as trophies and spoils of war

Yak Folk
Level 5 Controller
Large Natural Humanoid
XP 200
Initiative +6 Senses Perception +4; darkvision
HP 63; Bloodied 31
AC 19; Fortitude 21, Reflex 17, Will 19
Speed 6
Basicmelee.png Magic Staff ♦ at-will
Effect: +9 vs. AC; 1d8+6 damage. All yak folk wield +1 Magic Staves as their primary melee weapon. Although some may possess staves with other magical properties.
Melee.png Falchion ♦ at-will
Effect: +9 vs. AC; 2d4+4 damage.
Body Meld ♦ encounter
Effect: +9 vs. Will; A yak folk can merge his body with that of a humanoid or giant that they are adjacent to. Once merged the target becomes dominated by the yak folk. Although physically merged with the target all damage taken is only applied to the victim, not the yak folk (although if the host body is slain for any reason, the yak folk dies with it). Conditions that effect the target effect the yak folk as well. Every time the merged victim takes damage the yak folk must make another successful attack in order to remain melded with it. Failure means the yak folk begins its next turn in an unoccupied square next to the victim. If the yak folk has melded with a willing victim (or they have been able to remain in physical contact with a target for 20 minutes) they do not need to make additional attack rolls to stay melded while being attacked.
Valorous Slave ♦ encounter
Effect: The yak folk can summon an Angel of Valor to fight by its side. The angel must appear in an unoccupied square adjacent to the yak folk, and it will follow verbal directions given to it by the summoner. The angel will remain until it becomes bloodied at which point it will vanish and return to the astral sea. These beings unwillingly serve the summoner and if unable to hear their commands (they will not use their telepathy to aid their "masters", even if commanded to) they will only follow the last orders given before pausing and awaiting new orders. As well yak folk can only summon an angel once every 24 hours (also players do not receive XP from combat with the Angel of Valor for any reason, although DMs may award XP if the players find a way to free the angel before it becomes bloodied).
Skills Arcana +9, bluff +9, heal +9, insight +9
Feats Improved initiative, power attack, weapon focus (staff)
Str 18 (+6) Dex 11 (+2) Wis 15 (+4)
Con 15 (+4) Int 14 (+4) Cha 14 (+4)
Alignment Evil Languages Common, giant, supernal
Equipment

Yak Folk Tactics[edit]

Yak Folk Lore[edit]

A character knows the following information with a successful check.

DC 15: Yak folk run peaceful mountain communities often far secluded from the beaten path. Their communities often have a rich scholarly tradition
DC 20: Yak folk know quite a bit about the far realm and how best to combat it, often fighting threats such as mooncalves, foulspawn or derro
DC 25: Yak folk are known to keep slaves in their mountain communities. Their slaves aren't abused but their treatment is rather focused on keeping them in place before their yak folk overlords

Encounter Groups[edit]


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