Yagura, Tailed Release (5e Creature)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Yagura Karatachi[edit]

Medium humanoid (Human), neutral evil

Armor Class 18 (Natural Armor)
Hit Points 84 (13d8 + 26)
Speed 75 ft.

14 (+2) 16 (+3) 14 (+2) 14 (+2) 16 (+3) 13 (+1)

Saving Throws Constitution +7, Wisdom +8
Skills Acrobatics +9, Perception +8
Senses passive Perception 18
Languages Common
Challenge 13 (10,000 XP)

Chakra. Yagura has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Yagura is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Jinchuriki Regeneration. At the beginning of each of her turns, Yagura regains 4 hit points.

Jinchuriki Resistance. Yagura has advantage on Dexterity and Constitution saving throws.


Multiattack. Yagura can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical bludgeoning damage. He may spend 1 chakra on a hit to decrease the target's movement speed by 5 feet.

Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from Yagura must succeed a DC 17 Dexterity saving throw. On a failure, they take 61 (10d10 + 2) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.

Yagura in his Tailed Release cloak, Source [[1]].

The third known Jinchuriki to ever completely control their Tailed Beast, Yagura is able to go to and from this form and his base form at will.

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