Yagura, Tailed Release (5e Creature)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Yagura Karatachi[edit]

Medium humanoid (Human), neutral evil


Armor Class 18 (Natural Armor)
Hit Points 84 (13d8 + 26)
Speed 75 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 14 (+2) 16 (+3) 13 (+1)

Saving Throws Constitution +7, Wisdom +8
Skills Acrobatics +9, Perception +8
Senses passive Perception 18
Languages Common
Challenge 13 (10,000 XP)


Chakra. Yagura has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Yagura is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Jinchuriki Regeneration. At the beginning of each of her turns, Yagura regains 4 hit points.

Jinchuriki Resistance. Yagura has advantage on Dexterity and Constitution saving throws.

ACTIONS

Multiattack. Yagura can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical bludgeoning damage. He may spend 1 chakra on a hit to decrease the target's movement speed by 5 feet.

Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from Yagura must succeed a DC 17 Dexterity saving throw. On a failure, they take 61 (10d10 + 2) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.


Yagura%27s_Version_2_Form.png
Yagura in his Tailed Release cloak, Source [[1]].

The third known Jinchuriki to ever completely control their Tailed Beast, Yagura is able to go to and from this form and his base form at will.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: