Xaxlar Grablethax's Orphanage for Outcasts (5e Quest)
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Long ago, a mindflayer broke from their elder brain's control. Conflicted by the sudden onset of morality and mortality, he and a blue dracolich he had befriended on his travels set out to found a sanctuary for those whose origins leave them untrusted and persecuted by traditional society. This small, wooden orphanage bore the name the mindflayer had taken; Xaxlar Grablethax's Orphanage for Outcasts. Shortly after its first inhabitants arrived, Xaxlar and the dracolich, named Indura, formulated an intricate magical clock intended to block out any supernatural interference with their peoples' minds, ranging from lycanthropes' moonlight transformation to demonic influences on Tanarukk. This does not nullify magic altogether, only that which would effect one's mind. Across decades, the small building expanded into a 3-district town, with each being inhabited by their builders:
- Greyroad is an area inhabited by lycanthropes ruled by a clean, muscular red weredragon named Andron. The roads of Greyroad are made of scarred stone devoid of life or filth, but the buildings are made of misaligned wooden planks. Lots of food sale, not much else. If the full moon rises, they will transform and go into a blind rage against the rest of the town.
- Dawnhill is the land of the dead. In the daytime, the land is covered in corpses and mist. When night falls, these corpses rise back to life. Despite only acknowledging minor public action, the undead of Dawnhill are belligerent against the other quarters and are open about their “get-up-and-go” attitude should either Greyroad or Clearpark attack. The only buildings they have are storerooms and artisans.
- Clearpark is a dense, shadowy neighborhood with tall, close stone buildings vaguely held together along dirt roads. Small goblinoids flit between shadowy alleyways. The area is lead by a hobgoblin warlord named Drotteact. (DC 16 Dex save) a player’s coinpurse is stolen by a bright-eyed goblin child named Eags. If they catch and rough him up, Drotteact appears and stops them, returning the purse to the player. If they do not, Eags runs head-first into Drotteact, he will return the purse -10 gp, and he is much more open with information. Clearpark doesn’t want to fight, but has the most to gain from the other quarters’ feud. Clearpark’s business is primarily in potions and other consumable non-foods.
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- Lycanthropes - The lycanthropes are confident in their physical strength, imbuing their ranks with equal measures of bravery and aggression. Andron is confident that if there is a war among the orphanage, his people will win no matter what. Originally, the lycans were against the clock’s construction, as “the moon sickness is part of lycan culture”. When determining names for Greyroad citizens, consider using [this name generator].
- Undead - The undead typically keep to themselves, though they have been known to actively tail and harass any residents of the other quarters that enter their own. At the head of Dawnhill, atop a quiet, cold, stone thrown, sits Gimbleward the Eyeless, a gruff ghoul lord with only hollow void for eyes. In the shadow of the walls sits a shady, hooded skeleton named Aango Two-Legs, who will pay the party to cause problems on purpose. When determining named for Dawnhill, consider using [this name generator]
- Goblinoids - The goblinoids
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- Combat Awards
|Name of Foe||XP per foe|
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|Task or Accomplishment||XP per Character|
The minimum total award for each character participating in this adventure is X experience points.
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[[<- Unique Magic Item ->]]
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Each character receives <-X-> downtime days at the conclusion of this adventure.