Wrath (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing adequate fluff.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


“A man will not take his revenge right then and there, but he will think about it every night before falling into a deep slumber.”

Physical Description[edit]

Wrath Names[edit]

Your name is the name you had in your previous life, though you may change it.

Wrath Traits[edit]

Ability Score Increase. Your Charisma score increases by 1. You also gain the stat increases of your race in your previous life.
Age. Wrath’s will persist until they are satisfied or destroyed.
Alignment. Wrath’s are vengeful usually being evil or chaotic.
Size. Wrath are the size of their original bodies.
Speed. Your base walking speed is 30 feet.
Superior darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magical darkness doesn't impede your darkvision.
Undying resolve. You have advantage on Constitution saving throws, and you can’t be frightened.
Biological immunity. You are immune to poison and disease.
Necrotic body. You have resistance to necrotic damage, but you are vulnerable to radiant damage.
Spirit of vengeance. When you’re reduced to 0 hit points you come back to life and heal your constitution modifier worth of temporary hit points (minimum of 1).
Past self. You gain one feat or trait of the race of your past life.
Imperfection. Choose from one of the following weaknesses: Sunlight sensitivity, cremation(vulnerability to fire damage), withered body(disadvantage on strength saving throws and ability checks),imperfect restoration(only regain half the amount of hit points rolled when taking a short or long rest).
Paranormal activity. You gain the Thaumaturgy cantrip.
Languages. You can speak, read, and write in common, infernal, and celestial.

(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!