Worker (5e Class)

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Worker[edit]

A man walks into a tavern. He pulls out his pitchfork and slams it into the ground. The crowd gasps in suprise.

The Life of Labor[edit]

You are a humble worker devoted to society, but you have decided to go on an adventure. Instead of taking of a new class like some other adventurers, you have decided to experiment on how your skills could assist your party.

Creating a Worker[edit]

What led you to led a life of adventure? Why did you abstain taking on a new combat style like other adventures? Was it a part of your past? Or because of goals you are looking forward to? Are you searching for something?

Quick Build

You can make a Worker quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Worker you gain the following class features.

Hit Points

Hit Dice: 1d8 per Worker level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Worker level after 1st

Proficiencies

Armor: Light armor, Medium armor, Shields
Weapons: Simple weapons
Tools: 4 types of artisan's tools of your choice
Saving Throws: Strength, Wisdom
Skills: Choose 4 from Arcana, Investigation, History, Perception, Insight, Nature, Religion, Medicine, Survival, Athletics, Acrobatics, Performance, Persuasion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) any simple weapon or (b) a Light crossbow and 20 crossbow bolts or (c) a Longsword (if proficient)
  • an Explorer's Pack
  • (a) Leather armor or (b) Scale mail or (c) Chain mail (if proficient)
  • (a) any simple weapon or (b) a Shield
  • If you are using starting wealth, you have 3d4 times 10 in funds.

Table: The Worker

Level Proficiency
Bonus
Crafting Points Features
1st +2 1 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

Profession Archetype[edit]

At 1st level, you chose a profession archetype. Choose between Blacksmith, Alchemist, Spellsmith, and Craftsman, all detailed at the end of the class description. Your choice grants you features at and again at <!-list all the levels the class gains subclass features->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


Blacksmith[edit]

You are a warrior, one makes is own weapons and armor, striving to one day make the finest piece of equipment ever made.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Alchemist[edit]

You love to brew whatever you can, you have the knowledge to turns petty herbs into poisons and remedies.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spellsmith[edit]

You have decided to delve into the arcane arts, also dabbling a little in enchanting.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Craftsman[edit]

You are a master of all sorts of crafts, jeweling, pottery, glassblowing, building, weaving, painting, woodcarving, tinkering, whatever fits your fancy.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Worker class, you must meet these prerequisites:

Proficiencies. When you multiclass into the Worker class, you gain the following proficiencies: 2 types of artisan's tools of your choice



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