Woodcrawler (5e Race)
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|“||Do not answer the knocking at the door.||”|
The only way a Woodcrawler would intentionally let you see them is if they consider you peaceful and not a threat in any way. According to these "friendlies", Woodcrawlers look similar to arachnids, with a dark grey to easily blend in to the night. Their main body is created out of the former human's torso, with almost all fat removed from said torso and making it look skeletal. Twelve limbs protrude from the sides of the torso, serving as their arms and legs.
Although many dispute the true origins of the Woodcrawlers, they generally agree on this basic storyline: An ancient race known as the Skinwalkers created an artificial plant known as Nature's Mockery. When humanoids came into contact with this plant, they were infected with Deep Root Disease, which over time turned them into the Woodcrawlers. The Woodcrawlers were then put under control by the Skinwalkers, and were forced to do the bidding of them. Nature's Mockery can still be found today, infecting anybody who crosses their paths and turning them into Woodcrawlers.
Other than that, the story of the Woodcrawlers is hazy. Some believe that the Skinwalkers themselves serve a higher master, others claim that the Woodcrawlers are indeed, the Skinwalkers themselves in new bodies, and some say that the Woodcrawlers aren't even serving the Skinwalkers, instead an unknown middleman. Whatever the case, Woodcrawlers are tough to understand.
Woodcrawlers do not have much of a society. As their only true connections are to the Skinwalkers, they are typically nomads, searching from place to place for meaning. Very rarely, a group of 2 to 3 Woodcrawlers can be seen, but they are purely for convenience.
Woodcrawlers will usually take on the names they had when they were human, granted they still remember it. In any other case, the typical way Woodcrawlers name themselves is to use incomplete sentences as names, with words separated with dashes in writing.
Names: Found-In-Darkness, Saved-by-Her, The-Fallen-One
Humanoids turned into arachnid-like creatures, forced to serve their Skinwalker overlords.
Ability Score Increase. Your Dexterity score increases by 3. (As usual, you cannot increase a score over 20.)
Age. A newly-turned Woodcrawler will typically grasp their abilities at 6 months of age. Woodcrawlers can live for a striking 300 years, no matter the lifespan of the host race. Widowmakers are much more short-lived, living to barely 130 years.
Alignment. Typical Woodcrawlers tend to be chaotic in alignment, and typically evil, as well. Widowmakers are much more lawful, but still tend to be evil.
Size. These creatures can stand barely 3 feet tall to well over 4 feet tall. Your size is Small.
Speed. Your base walking speed is 20 feet, and your base climbing speed is 50 feet.
Vile. Your strange and alien nature gives you some new powers. Your race type is both Fiend and Aberration.
Tremorsense. You can tremorsense in 70 feet all around you.
Sanguine Stalker. You have a knack for hiding around your environment and avoiding danger. It is impossible for you to fail Stealth checks, and you have an advantage on Survival checks. However, you have disadvantages on Performance and other Charisma-related checks.
Servant of the Dark. Your dedication to your long-gone Skinwalker lords makes you a focused individual. You have resistance to being charmed, and have advantage on Wisdom saving throws.
Sharp Limbs. Your unarmed strikes do 2d12 piercing damage instead of normal bludgeoning damage.
Languages. You can speak and read Deep Speech, Common, and your choice of Celestial, Undercommon, or Abyssal.
Ability Score Increase. Your Strength score increases by 1, and your Intelligence score decreases by 1.
Brawny. You have advantage on all Strength-related checks.
Black Widow. True to your name, you can make a widow out of a woman. Any attack on a male humanoid will deal an additional 1d6 damage.
Random Height and Weight
|3′ 6″||+1.3||13 lb.||× (3) lb.|
*Height = base height + height modifier