Wood Human (5e Creature)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Wood Human[edit]

Huge plant, unaligned

Armor Class 14 (natural armor)
Hit Points 147 (14d12 + 56)
Speed 50 ft.

20 (+5) 9 (-1) 18 (+4) 3 (-4) 8 (-1) 1 (-5)

Damage Immunities acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)

Wood Style Being. Whenever the human is subjected to poison damage, it takes no damage and instead regains a number of hit points equal to the poison damage dealt.

Immutable Form. The human is immune to any spell or effect that would alter its form.

Magic Resistance. The human has advantage on saving throws against spells and other magical effects.

Magic Weapons. The human's weapon attacks are magical.


Multiattack. The human makes two slam attacks, two claw attacks, and one bite, wood breath, or self destruct attack.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Wood Breath (5-6 recharge). Any creatures of the human's choice must succeed a DC 17 Dexterity saving throw. On a failure, they take 14 (2d8 + 5) bludgeoning damage.

Self Destruct. Melee Weapon Attack: +8 to hit, range 60 ft., one target. Hit: 24 (4d8 + 5) bludgeoning damage and the target is pushed 40 ft. away from the human. Regardless of if this hits or misses, the human loses its claw, bite, wood breath, and self destruct action and the dragon on its shoulder destroys itself.

Haste (Recharge 5-6). Until the end of its next turn, the human magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

A wood human in the sunset, Source [[1]]

Formed by a skilled Wood Style user, most notably Hashirama Senju, the Wood Human is a deadly tool to have in one's arsenal. Due to being a facsimile of a living thing made of wood, it must be controlled by another creature. If the creature controlling it falls unconscious or dies, the human does so as well.

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