Wise Wizard (3.5e Class)

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Wise Wizard[edit]

Tired of players who choose to play wizards? The literal Batman of the DnD Universe? Tired of having your most well thought out stories ruined by Greater Dispel Magic and then a Polymorph Self? Look no further.

Making a Wise Wizard[edit]

Treat the wise wizard's two chosen magic schools as being Specialized Schools, allowing you to pick feats that have those requirements, as well as granting two bonus spells rather than the normal one. All benefits of School Specialization applied to two different schools of magic.

Abilities: He requires good Intelligence for his spells, Constitution for his hit points and Dexterity for his AC.

Races: Any.

Alignment: Any.

Starting Gold: As Wizard

Starting Age: Complex.

Table: The Wiseard

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day1
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Summon Familiar, Bonus Feat 3 1
2nd +1 +0 +0 +3 4 2 -
3rd +2 +1 +1 +3 4 2 1
4th +2 +1 +1 +4 4 3 2 -
5th +2 +1 +1 +4 Bonus Feat 4 3 2 1
6th +3 +2 +2 +5 4 3 3 2 -
7th +3 +2 +2 +5 4 4 3 2 1
8th +4 +2 +2 +6 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 Bonus Feats 4 4 4 3 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 4 4 4 4 3 2 2
13th +6/+1 +4 +4 +8 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 Bonus Feats 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 2
19th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Bonus Feat 4 4 4 4 4 4 4 4 4 4

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (All Skills), (Int) (Int), (Int), Profession (Wis), Spellcraft (Int).

Class Features[edit]

All of the following are class features of the Wiseard.

Bonus Feat: At 5th Level, and every 5 levels thereafter, the wise wizard gains a bonus feat. This must be a Metamagic or Item Creation Feat.

Spells: . Mighty wizards choose their spells from the following list:

0—

1st—

2nd—

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->

Table: Wise Wizard Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Ex-Wise Wizards[edit]

.

Epic Wise Wizard[edit]

Table: The Epic Wise Wizard

Hit Die: d

Level Special
21st
22nd
23rd
24th
25th
26th
27th
28th
29th
30th
+ Int modifier skill points per level.

:

:


Bonus Feats: The epic wise wizard gains a bonus feat (selected from the list of epic wise wizard bonus feats) every levels after 20th.

Epic wise wizard Bonus Feat List: .

Wise Wizard Starting Package[edit]

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Wise Wizard[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Wise Wizards in the World[edit]

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Wise Wizard Lore[edit]

Characters with ranks in can research wise wizards to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Wise Wizards in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .


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