Winter Soldier (5e Class)

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Winter Soldier[edit]

Leaping through and around, the bandits cannot hope to land a single hit on this white shadow moving about their midst. It slips through and out, slashing foes left and right with a seemingly non-existent weapon. It then reaches the end of the hall, and stops before the terrified king. A dark-skinned gray-haired man, cloaked in icy blue. He looks at the king for a split second, then shoots his palm forward, from which a frozen icicle comes out and pierces the now dead king.

The storm rages, the ship sways, and the perilous rocks lies ahead while enemy pirate ships chases from behind. The crew's fate seems stark, and all hope was lost when the bow runs against the stones. But a deckhand leaps off right before the crash, and astonishingly, waving hands around, the waves between the ship and the rocks turn to ice in an instant, and the ship is moored, but unharmed. The deckhand then turns off, around the ship, walking on new ice with each step on the surface of the ocean, and soon the enemies are also frozen to the sea.

A young girl stands before a massacre, bodies full of spikes of ice. Ice melting in the desert sun. She stares down at the corpses, eyes glazed, emanating a cold presence, one of chill and raw power. "What... what is this?" she asks herself, looking at her now murderous hands. Another woman, perhaps a decade older, comes up next to her and places a hand on her shoulder. She whispers, "You... are a Winter Soldier."


Winter soldiers are warriors with stupendous reaction time, instincts, and an incredible innate power; the ability to freeze water and manipulate ice. They typically lead bloody lives, but some do not. However, almost all winter soldiers have these amazing traits activated when under great pressure, so many existing winter soldiers have started with a terrible story. When a winter soldier is known of, many who know what one is will immediately motion to have them hanged, for, of course, they fear them. Their combat prowess, and the murderous ability of their ice. But some, like those of major factions or powerful cities, will look to recruit these powerful assets into their ranks.


I asked her, "What if we can control fire? After all, ice melts in fire, right?" Well, do you know what she responded with? She said, "Their ice is infinite. Your's is not." And she was right. The next time I met a winter soldier, I attempted to challenge it. I lost. Nearly died too. That's how I lost my legs. Icicles, frostbite, and fire.
--Gwinso Langmis, telling a tale of his encounter with a winter soldier

<!-Introduction Leader->[edit]

Creating a[edit]


Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Set parameter to Hit Dice per level, e.g. 1d10

Proficiencies

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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