Winds Of Chaos, Quarterstaff (5e Spell)
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|Casting time:||1 action|
|Range:||Self (5-foot radius)|
|Components:||S, M (quarterstaff)|
You slam your staff down creating a large amount of wind energy, each target within range must make a dexterity save or take 1d6 wind damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6).