Windblade (3.5e Class)
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*** UNDER CONSTRUCTION - NOT READY FOR USE ***
The Melee Fighter wears heavy armor and weilds many weapons with ease. The Barbarian obliterates his foes in a blaze a fury. The Rogue use his stealthy attacks. The Samurai uses superior skill with a blade and intimidation to strike fear in his enemies. A Windblade, however, seeks to defeat his opponents with speed and ease. This class is a NagaMatt creation
Making a Windblade
Abilities: Windblade needs high str for damage, dex for AC, and cha for spell casting.
Races: Windblades can be any race except for earthen sub-types
Starting Gold: 5d4×10 (125 gp)
Starting Age: Moderate.
|1st||+1||+2||+2||+2||Two-Weapon Fighting, Bonus Feat|
|2nd||+2||+3||+3||+3||1x/day - Wind Wall|
|3rd||+3||+3||+3||+3||All Wind, Electric, and Sonic spells are cast at +1 CL|
|4th||+4||+4||+4||+4||Enhance blades with Wind (gain deflect projectiles)|
|5th||+5||+4||+4||+4||Bonus Feat, Gain fly 50'(perfect)|
|6th||+6/+1||+5||+5||+5||2x/day - Wind Wall, Sonic spells are cast at +2 CL, Greater two weapon fighting feat|
|7th||+7/+2||+5||+5||+5||+1 enhancement to weapons, Weapons now do an additional 1D6 electric damage|
|8th||+8/+3||+6||+6||+6||Bonus Feat, Resistance to sonic and electric 5|
|9th||+9/+4||+6||+6||+6||3x/day - Charge metal object to be magnetized|
|10th||+10/+5||+7||+7||+7||Genesis of wind (provides light fortification)|
|11th||+11/+6/+1||+7||+7||+7||Improved two weapon fighting feat|
|12th||+12/+7/+2||+8||+8||+8||Bonus feat, 1x/day - Energy Vortex (electric or sonic only)|
|13th||+13/+8/+3||+8||+8||+8||Additional +1 enhancement to weapons, Weapons now also do and additional 1D6 sonic damage|
|14th||+14/+9/+4||+9||+9||+9||Gain DR 5/Law & Silver|
|15th||+15/+10/+5||+9||+9||+9||2x/day - Energy Vortex (as spell) - electric or sonic only, All Wind, Electric, and Sonic spells are cast at +3 CL|
|16th||+16/+11/+6/+1||+10||+10||+10||Bonus Feat, Greater teleport (as spell)|
|17th||+17/+12/+7/+2||+10||+10||+10||flight speed increase to 100'|
|18th||+18/+13/+8/+3||+11||+11||+11||Additional +1 enhancement to weapons, gain storm walking|
|19th||++19/+14/+9/+4||+11||+11||+11||Enhance armor by +2 (additional ability determined by DM)|
|20th||+20/+15/+10/+5||+12||+12||+12||Bonus Feat, Elemental transcendence|
All of the following are class features of the windblade.
Weapon and Armor Proficiency: The windblade is proficient with all light armor, has no proficiency with shields, and is proficient with all simple weapons and scimitars.
When wearing medium or heavy armor, using a shield, or carrying a medium or heavy load, a windblade loses ability to fly and gain negatives to movement as well as AC at DMs discretion.
Flurry of Blows (Ex): When unarmored, a windblade may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Windblade. This penalty applies for 1 round, so it also affects attacks of opportunity the windblade might make before his next action. When a windblade reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A windblade must use a full attack action to strike with a flurry of blows.
When using flurry of blows, a windblade may attack with any one handed or light weapon he is proficient with. When using weapons as part of a flurry of blows, a windblade applies his Strength bonus (not Str bonus × 1-1/2 or ×1/2) to his damage rolls for all successful attacks, whether he wields a weapon in one or both hands. The windblade can’t use any weapon that he is not proficient with as part of a flurry of blows.
In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a windblade may still intersperse unarmed strikes with quarterstaff strikes, assuming that he has enough attacks in his flurry of blows routine to do so.
When a windblade reaches 11th level, his flurry of blows ability improves. In addition to the standard single extra attack he gets from flurry of blows, he gets a second extra attack at his full base attack bonus.
Bonus Feats: At 1st level, a windblade gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The windblade gains an additional bonus feat at 5th level and every five windblade levels thereafter (10th, 15th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A windblade must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A windblade is not limited to the list of fighter bonus feats when choosing these feats.
Edge: A Windblade is trained in the arts of the sharp edge, and none can match his mastery of the sword. This skill is so great, that a well trained Windblade can do more damage with a single strike of a dagger than a fighter can with a greatsword. At first level, a Windblade adds 1 1/2 his STR modifier to attack rolls. At 6th level, a Windblade adds twice his strength modifier to attack rolls, and 1 1/2 to damage, even with light and one handed weapons. At 12 level, a Windblade can add twice his strength modifier to damage for 1 round per 4 levels of Windblade, usable 1/day. At 18th level, this increases to 2/day. Using this ability causes a Windblade to be exhausted, and as such he cannot engage in any but the most mundane activities for 1d4 x 10 minutes.
Fast Movement (Ex): At 3rd level, a windblade gains an enhancement bonus to his speed, as shown on Table: The Windblade. A windblade in armor or carrying a medium or heavy load loses this extra speed.
Uncanny Dodge (Ex): Starting at 4th level, a windblade can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
If a windblade already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.
This defense denies another windblade the ability to sneak attack the character by flanking him, unless the attacker has at least four more windblade levels than the target does.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum windblade level required to flank the character.
Blade Fury: In the heat of battle, taking a hit can fuel an inner fury, causing a Windblade to fight back with greater intensity. Starting at 15th level, for every 8 hit points lost due to an enemy striking the Windblade in melee combat, the Windblade gains +2 to hit and to damage in subsequent rounds. At 18th level, this bonus increases to +4 for every 8 hit points lost.
|21st||Blade Fury (+6)|
|24th||Edge 3/day, Blade Fury (+8)|
|25th||Fighter Bonus Feat|
|27th||Blade Fury (+10)|
|30th||Fighter Bonus Feat , Edge 4/day|
2 + Int modifier skill points per level.
Windblade Starting Package
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Bonus Feats: .
Playing a Windblade
Combat: Fast Movement Fighter.
Advancement: Fast Movement Combat prestige classes.
Windblades in the World
|“||Can you follow my blade?||”|
|—Blade Lord Ta'yak, Mantid|
Daily Life: .
NPC Reactions: .
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC 5: .
DC 10: .
DC 15: .
DC 20: .
Windblades in the Game
Sample Encounter: .
EL whatever: .