Windblade (3.5e Class)

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The Melee Fighter wears heavy armor and weilds many weapons with ease. The Barbarian obliterates his foes in a blaze a fury. The Rogue use his stealthy attacks. The Samurai uses superior skill with a blade and intimidation to strike fear in his enemies. A Windblade, however, seeks to defeat his opponents with speed and ease.

Making a Windblade[edit]

Abilities: Windblade needs high dex for AC, Str helps with flurry of blows attacks.

Races: Most the Windblades are humans, half-elves, elves and halflings

Alignment: Any.

Starting Gold: 5d4×10 (125 gp)

Starting Age: Moderate.

Table: The Windblade

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Flurry of Blows
Attack Bonus
Speed Bonus
Fort Ref Will
1st +0 +0 +2 +0 Edge, Fighter Bonus Feat −2/−2 +0 ft.
2nd +1 +0 +3 +0 −1/−1 +0 ft.
3rd +2 +1 +3 +1 +0/+0 +10 ft.
4th +3 +1 +4 +1 Uncanny Dodge +1/+1 +10 ft.
5th +3 +1 +4 +1 Fighter Bonus Feat +2/+2 +10 ft.
6th +4 +2 +5 +2 Edge +3/+3 +20 ft.
7th +5 +2 +5 +2 +4/+4 +20 ft.
8th +6/+1 +2 +6 +2 +5/+5/+0 +20 ft.
9th +6/+1 +3 +6 +3 +6/+6/+1 +30 ft.
10th +7/+2 +3 +7 +3 Fighter Bonus Feat +7/+7/+2 +30 ft.
11th +8/+3 +3 +7 +3 Improved Uncanny +8/+8/+3 +30 ft.
12th +9/+4 +4 +8 +4 Edge +9/+9/+4 +40 ft.
13th +9/+4 +4 +8 +4 +9/+9/+4 +40 ft.
14th +10/+5 +4 +9 +4 Blade Fury +10/+10/+5 +40 ft.
15th +11/+6/+1 +5 +9 +5 Fighter Bonus Feat, Blade Fury (+2) +11/+11/+6/+1 +50 ft.
16th +12/+7/+2 +5 +10 +5 +12/+12/+7/+2 +50 ft.
17th +12/+7/+2 +5 +10 +5 +12/+12/+7/+2 +50 ft.
18th +13/+8/+3 +6 +11 +6 Edge 2/day, Blade Fury (+4) +13/+13/+8/+3 +60 ft.
19th +14/+9/+4 +6 +11 +6 +14/+14/+9/+4 +60 ft.
20th +15/+10/+5 +6 +12 +6 Fighter Bonus Feat +15/+15/+10/+5 +60 ft.

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).

Class Features[edit]

All of the following are class features of the windblade.

Weapon and Armor Proficiency: The windblade is proficient with all light armor, has no proficiency with shields, and is proficient with all simple and martial slashing type weapons.

When wearing medium or heavy armor, using a shield, or carrying a medium or heavy load, a windblade loses his fast movement and flurry of blows abilities.

Flurry of Blows (Ex): When unarmored, a windblade may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Windblade. This penalty applies for 1 round, so it also affects attacks of opportunity the windblade might make before his next action. When a windblade reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A windblade must use a full attack action to strike with a flurry of blows.

When using flurry of blows, a windblade may attack with any one handed or light weapon he is proficient with. When using weapons as part of a flurry of blows, a windblade applies his Strength bonus (not Str bonus × 1-1/2 or ×1/2) to his damage rolls for all successful attacks, whether he wields a weapon in one or both hands. The windblade can’t use any weapon that he is not proficient with as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a windblade may still intersperse unarmed strikes with quarterstaff strikes, assuming that he has enough attacks in his flurry of blows routine to do so.

When a windblade reaches 11th level, his flurry of blows ability improves. In addition to the standard single extra attack he gets from flurry of blows, he gets a second extra attack at his full base attack bonus.

Bonus Feats: At 1st level, a windblade gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The windblade gains an additional bonus feat at 5th level and every five windblade levels thereafter (10th, 15th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A windblade must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A windblade is not limited to the list of fighter bonus feats when choosing these feats.

Edge: A Windblade is trained in the arts of the sharp edge, and none can match his mastery of the sword. This skill is so great, that a well trained Windblade can do more damage with a single strike of a dagger than a fighter can with a greatsword. At first level, a Windblade adds 1 1/2 his STR modifier to attack rolls. At 6th level, a Windblade adds twice his strength modifier to attack rolls, and 1 1/2 to damage, even with light and one handed weapons. At 12 level, a Windblade can add twice his strength modifier to damage for 1 round per 4 levels of Windblade, usable 1/day. At 18th level, this increases to 2/day. Using this ability causes a Windblade to be exhausted, and as such he cannot engage in any but the most mundane activities for 1d4 x 10 minutes.

Fast Movement (Ex): At 3rd level, a windblade gains an enhancement bonus to his speed, as shown on Table: The Windblade. A windblade in armor or carrying a medium or heavy load loses this extra speed.

Uncanny Dodge (Ex): Starting at 4th level, a windblade can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

If a windblade already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.

Improved Uncanny Dodge (Ex): A windblade of 11th level or higher can no longer be flanked.

This defense denies another windblade the ability to sneak attack the character by flanking him, unless the attacker has at least four more windblade levels than the target does.

If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum windblade level required to flank the character.

Blade Fury: In the heat of battle, taking a hit can fuel an inner fury, causing a Windblade to fight back with greater intensity. Starting at 15th level, for every 8 hit points lost due to an enemy striking the Windblade in melee combat, the Windblade gains +2 to hit and to damage in subsequent rounds. At 18th level, this bonus increases to +4 for every 8 hit points lost.

Epic Windblade[edit]

Table: The Epic Windblade

Hit Die: d10

Level Special
21st Blade Fury (+6)
24th Edge 3/day, Blade Fury (+8)
25th Fighter Bonus Feat
27th Blade Fury (+10)
30th Fighter Bonus Feat , Edge 4/day

2 + Int modifier skill points per level.

<-Sample race of your choice-> Windblade Starting Package[edit]

This section is not complete, and needs to be finished. Edit this Page

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Windblade[edit]

Religion: Any. Like fighters and clerics, a windblade can be found worshiping any deity.

Other Classes: Usually get along with rogues, rangers, fighters and monks. They usually find some rivalry with barbarians.

Combat: Fast Movement Fighter.

Advancement: Fast Movement Combat prestige classes.

Windblades in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
Can you follow my blade?
—Blade Lord Ta'yak, Mantid <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Windblade Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC 5: <-common knowledge->.

DC 10: <-not so common knowledge->.

DC 15: <-rare information->.

DC 20: <-very rare information->.

Windblades in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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