Wind Vessel (3.5e Class)
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A Wind Vessel is the embodiment of elegance speed and power, using the wind as a tool of combat while allowing it to flow within them. Wind Vessels are a faithful people, being granted powers to harvest the wind from the wind itself.
Making a Wind Vessel
A Wind Vessel is a fast fighter be it at range or up close. They work well with tanks, moving swiftly to get flanks in on their target. Some Wind Vessels bring with them the calm cool wind of a spring morning, others bring a dry hot gust of wind only found in hot deserts, and a rare few bring on the swirling wind only rivaled by a hurricane. Wind Vessels themselves represent the power they hold being as calm as a cool breeze, or as unforgiving as a storm.
Abilities: Wind Vessels must be wise, dexterous, and have a strong enough constitution to stay on their feet. .
Races: Mostly nature based races (a dwarven or orcish Wind Vessel would be a very rare sight).
Alignment: Any neutral.
Starting Gold: (Same as Druid)
Starting Age: (Same as Cleric)
|Saving Throws||Special||AC bonus||Speed bonus|
|1st||+1||+0||+2||+0||Wind weapons, bonus feat||—||―|
|3rd||+3||+1||+3||+1||Wind Powers 1st||—||10|
|5th||+5||+1||+4||+1||Improved Wind weapons, Winded.||+1||20|
|6th||+6/+1||+2||+5||+2||Bonus feat, Wind Powers 2nd||+1||25|
|9th||+9/+4||+3||+6||+3||Wind Powers 3rd||+3||40|
|10th||+10/+5||+3||+7||+3||Greater Wind weapons, Bonus feat||+3||45|
|15th||+15/+10/+5||+5||+9||+5||Superior Wind weapons||+5||70|
|20th||+20/+15/+10/+5||+6||+12||+6||Bonus feat, Ultimate Wind weapons||+6||95|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Wind Vessels are granted their powers through great meditation and faith. All of the following are class features of the Wind Vessel.
Weapon and Armor Proficiency: Wind Vessels are only proficient with simple weapons, Wind weapons, and have no proficiency in any armor (If they wear armor all powers are striped away).
Wind weapons:At level 1 the Wind Vessel can channel the flow of the wind into a transparent flowing weapon of pure wind.All wind weapons use DEX to add to base attack instead of STR. At 1st level the Wind vessel can choose 1 light weapon to summon, and shoot a sharp gust of wind dealing 1d2 piercing at 20ft; This increases to a 1d4 at level 5, 1d6 at 40ft at level 10, 1d8 at 60ft at level 15, and 1d10 at 100ft at level 20.
Improved Wind weapons:At level 5 a Wind Vessel may choose 1 one-handed melee weapon, 1 light exotic melee weapon, or 2 simple light melee weapons.
Greater Wind weapons:At level 10 a Wind Vessel may choose 1 two-handed melee weapon, 1 one-handed exotic weapon, 2 light exotic melee weapon, or 2 one-handed melee weapons.
Ultimate Wind weapon: At level 15 a Wind Vessel may summon any melee weapons (max 3) of their choosing.
Speed bonus:At every level gained beyond level 1, Wind Vessels imbue themselves with the wind and let it help carry them where they travel. This bonus only applies if you are in an area that has access to the wind, or you have the "Winded" ability at level 5.
AC bonus: At level 4 and every 4th level, the Wind vessels body flows and weaves like the wind itself gaining a dodge bonus. In addition at 1st level they may add their WIS modifier to the AC as well.
Winded:At level 5 a breeze flows within the Wind Vessel. All abilities that require access to the wind now work even if you are in an enclosed space with out access.
Spells: To be able to cast their spells a Wind Vessel must meditate at least 1 hour a day.All spells are treated as divinations for all purposes and effects. D.C for Wind Vessel's spells is; D.C.= Wis mod + Wind Vessel level + level of spell.To cast a spell, the Wind Vessel must have a Wisdom score equal to at least 10 + the spell level. A Wind Vessel can cast as many spells as their WIS modifier. Wind Vessels choose their spells from the following list:
Power Points/Day: A ’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: . In addition, he receives bonus power points per day if he has a high score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: . choose their powers from the following list:
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a must have an score of at least 10 + the power’s level.
Epic Wind Vessel
+ Int modifier skill points per level.
Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.
Epic Bonus Feat List: .
Wind Vessel Starting Package
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Bonus Feats: .
Playing a Wind Vessel
Other Classes: .
Wind Vessels in the World
Daily Life: .
NPC Reactions: .
Wind Vessel Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Wind Vessels in the Game
Sample Encounter: .
EL : .