White Lion (3.5e Class)

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White Lion[edit]

Do not be deceived by the rugged beauty of this land, for behind that serene mask lies a beast like none other. No, no I speak not of the war lion, but of its White Lion master who can bring such a beast to heel.
—Kiltharl Woodwalker, Huntsman of Chrace

Playing a White Lion is all about synergy between the hunter and his savage beast. Both the White lion and the War lion are strong individual fighters, however it is when they work together that they truly become a fearsome foe. Through careful training the White Lions of Chrace train a War Lion up from a cub, hunter and beast learning and growing together. How your charge is trained is up to the individual; some may train their lion to stand side by side with them on the field of battle taking down multiple foes in a flurry of axe and claw. Some War Lions are trained to be savage fighters, drawing attention away from the White Lion and his allies so they can strike an opponent's undefended flanks. Particularly courageous White Lions stride into battle, drawing attention to themselves while their feline partner lies in the shadows ready to leap from behind!


Making a White Lion[edit]

Abilities: White Lions use Medium Armor and Greataxes and work in tandem with both their War Lion and other group members particularly well. White Lions receive few skill points and no magical or psionic abilities. They also have very poor will and reflex saves.

Races: White Lions are exclusive to Humans, Elves, and Half-Elves.

Alignment: Any "Good"

Starting Gold: 4d6 × 10 gp (average 140 gp.)

Starting Age:As fighter

Table: The White Lion

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 War Lion, Pride Movement, Chosen Path
2nd +2 +3 +0 +0 Path Feat
3rd +3 +3 +1 +1 Path Feat
4th +4 +4 +1 +1 Path Feat
5th +5 +4 +1 +1
6th +6/+1 +5 +2 +2 Path Feat
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2 Path Feat
9th +9/+4 +6 +3 +3
10th +10/+5 +7 +3 +3 Path Feat
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 Path Feat
13th +13/+8/+3 +8 +4 +4
14th +14/+9/+4 +9 +4 +4 Path Feat
15th +15/+10/+5 +9 +5 +5
16th +16/+11/+6 +10 +5 +5 Path Feat
17th +17/+12/+7 +10 +5 +5
18th +18/+13/+8 +11 +6 +6 Path Feat
19th +19/+14/+9 +11 +6 +6
20th +20/+15/+10 +12 +6 +6 Path Feat

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the White Lion.

Weapon and Armor Proficiency: White Lions are proficient with Medium Armor, Simple weapons and Greataxes. White Lions are not proficient with shields of any kind.

War Lion: At 1st Level, a White Lion gains a War Lion companion, this lion acts as a Druid Animal Companion and grows along with the White Lion. See the War Lion Section of the Guide Should the War Lion die, the White Lion must receive one week in mourning and may purchase another War Lion. This war Lion lacks

Pride Movement:At 1st level, a White Lion receives a movement bonus in order to bring his move speed to equal that of his War Lion. This only functions of the White Lion is using equipment he is efficient with, is not carrying a Heavy Load. It is unaffected by any movement speed reductions brought about by Medium armor.

Path:At 1st Level, White Lions must choose a path that will determine their combat style. This decision is permanent and cannot be reverted. The chosen combat style will determine what abilities and feats the White Lion and his War Lion receive.

Path Of the Hunter: White Lions who choose the path of the Hunter embrace the ways of the wild and fight shoulder to shoulder with their War Lion. The two stride into battle side by side in a balanced assault that is capable of spreading damage around to multiple targets with ease. This path requires the least amount of Master & Pet coordination so damage against a single foe is lessened. Your War Lion will gain the ability to bite its enemies, the ability to claw at multiple foes, and the ability to reduce several enemies' Armor Class .

Level 2: Hack: A White Lion who follows the Path of the Hunter may make a strong attack that deals an additional 1d10 damage at the cost of -2 to his overall Attack Roll the attack. This attack cannot critically hit.

    Level 3: Trained to Hunt: You train your pet to hunt with you, increasing its autoattack speed by 20% and granting a +4 to confirm critical hits. Any time either you or your War Lion strikes an enemy, there is a 10% chance that you will deal an additional 24 damage over 3 seconds.
    Level 4 Coordinated Strike: The White Lion and his War Lion attack as a pack, ravaging his enemies. You strike your target for weapon damage, and your War Lion strikes its target for weapon damage. If you are within 15 feet of your War Lion's target, you will also strike that enemy for an additonal 1d6 damage, and likewise, if your pet is within 15 feet of your target, it will also strike your enemy for an additonal 1d6 damage as well. This damage is not included in critical damage. This damage increases by 1d6 for every 6 levels after 4

Level 6 Nature's Bond: Your War Lion regains 2d8 health. This skill is usable once per day, it is refreshed after an 8 hour resting period.

Level 8

Level 10

Level 12

Level 14

Level 16

Level 18

Level 20


Path of the Axeman: White Lions who choose this path focus on the Mastery of their fine woodsman axes, preferring instead to use their lions as distractions as they approach from the side or Rear. The path of the Axeman requires good coordination with your War Lion or your group members so you can be allowed to strike from an unguarded flank. Your War Lion will gain the ability to threaten its enemies, the ability to reduce a foe's armor, and the ability to snare its enemies.

Level 2 Blindside: When a White Lion attacks an enemy with a flank or sneaking bonus, they deal an additional 1d4 bleed damage. This damage increases by an additional 1d4 damage every 4 levels after 2.

Level 3: Trained to Threaten: You train your pet to behave menacingly, increasing its Constitution by +1, AC by +1 and Initiative by +3. In addition, when you are flanking an enemy, you do an additional 1d6 points of damage and the critical threat range of your greataxe is increased by 1 (becoming 19-20x3).

Level 4

Level 6 Nature's Bond: Your War Lion regains 2d8 health. This skill is usable once per day, it is refreshed after an 8 hour resting period.

Level 8

Level 10 Brute Force: At 10th Level, years of training with the axe have granted the Whtie Lion incredible strength gain +2 Strength at the cost of -1 Dexterity.

Level 12

Level 14

Level 16

Level 18

Level 20


Path of the Guardian: White Lions who choose this path focus on diverting attention from their War Lion or Group members so that they can do maximum damage. The path of the guardian does not directly increase the White Lion's own defenses significantly but focuses more on reducing his opponents damage output and distracting them from the War Lion or individual group mates. Your War Lion will gain the ability to strike its enemies with a powerful mauling attack, the ability to attack its target repeatedly, and the ability to deal damage over time.

Level 2

Level 3: Trained to Kill: You train your pet to fight ferociously, increasing Strength and Weapon Skill by 6 and increasing your Toughness by 6.

Level 4

Level 6Nature's Bond: Your War Lion regains 2d8 health. This skill is usable once per day, it is refreshed after an 8 hour resting period.

Level 8

Level 10

Level 12

Level 14

Level 16

Level 18

Level 20

The War Lion[edit]

There is a small subset of hunters in tune with nature who take onto themselves the responsibility of fostering the War Lions of Chrace. A lion cub would doubtless become a savage and deadly beast if left in the wild, but with expert care a young white lion can become as loyal as a Griffon. Reared with a firm hand and tenderness these "tame" white lions swiftly form a bond with the Chracian hunter that fosters them. Fiercely protective of their masters and their adopted pride, these lions are thereafter known as "War Lions" for they make formidable weapons on the battlefield.

Elder War Lions are a menace on the field of battle, able of pulling powerful chariots that carry the White Lions into battle. Younger, less experienced War Lions accompany their masters into battle where the hunter can keep a close eye on the beast, training it in the art of war. Woe to the foe who stumbles upon a stalking hunter and his lion! For them death is inevitable, the only question is will it be by axe or by claw?

Adolescent War Lion Levels 1-6

Size: Medium; Speed: 40 ft.; AC: +1 natural armor; Attack: bite (1d6), 2 claws (1d4); Ability Scores: Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks: rake (1d4); Special Qualities: Low-light vision, Scent, Light Armor proficiency.

Adult War Lion: Levels 7-15

Size: Large; Speed: 45ft.; AC: +2 natural armor; Attack: bite (1d8), 2 claws (1d6); Ability Scores: Str +8, Dex –2, Con +4; Special Attacks: grab, pounce, rake (1d6). Special Qualities: Medium Armor proficiency.


Elder War Lion: Levels 15-20

Size: Large; Speed: 50ft.; AC: +2 Natural Armor; Attack: Bite (1d10), 2 claws (1d8); Ability Scores Str +2, Dex +2, Con +2; Special Attacks: Rake (1d8). Special Qualities: Heavy Armor proficiency.

Table: The War Lion

Hit Die: d8

Level Hit Dice Base
Attack Bonus
Saving Throws Skills Feats Natural Armor Str/Dex Bonus Special
Fort Ref Will
1st 2 +1 +3 +3 +0 2 1 0 0 Link
2nd 3 +2 +3 +3 +1 3 2 0 0
3rd 3 +2 + 3 +3 +1 3 2 2 1 Evasion
4th 4 +3 +4 +4 +1 4 2 2 1 Ability Score Increase
5th 5 +3 +4 +4 +1 5 3 2 1
6th 6 +4 +5 +5 +2 6 3 4 2 Devotion
7th 6 +4 +5 +5 +2 6 3 4 2
8th 7 +5 +5 +5 +2 7 4 4 2
9th 8 +6 +6 +6 +2 8 4 6 3 Multi-Attack, Ability Score Increase
10th 9 +6 +6 +6 +3 9 5 6 3
11th 9 +6 +6 +6 +3 9 5 6 3
12th 10 +7 +7 +7 +3 10 5 8 4
13th 11 +8 +7 +7 +3 11 6 8 4
14th 12 +9 +8 +8 +4 12 6 8 4 Ability Score Increase
15th 12 +9 +8 +8 +4 12 6 10 5 Improved Evasion
16th 13 +9 +8 +8 +4 13 7 10 5
17th 14 +10 +9 +9 +4 14 7 10 5
18th 15 +11 +9 +9 +5 15 8 12 6
19th 15 +11 +9 +9 +5 15 8 12 6
20th 16 +12 +10 +10 +5 16 8 12 6 Ability Score Increaase

Class Skills: The War Lion can put points in the following Skills, for skill point amounts See Table: War Lion
Acrobatics* (Dex), Climb* (Str), Escape Artist (Dex), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), Survival* (Wis), and Swim* (Str).

Class Features: The War Lion[edit]

Link: A White Lion can handle his War Lion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. The White gains a +4 circumstance bonus on all Handle Animal checks made regarding his War Lion.

Evasion:If a War Lion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion:A War Lion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Ability Score Increase: The War Lion adds +1 to any one of its ability scores.

Multiattack:A War Lion gains Multiattack as a bonus feat if it does not already have that feat. The White Lion's secondary attacks with natural weapons take only a –2 penalty.

Improved Evasion:When subjected to an attack that normally allows a Reflex saving throw for half damage, a War Lion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

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