Werewolf: Ultima (5e Race)
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The werewolf tribes are shrouded in myth and legend. For the tribes have hidden themselves away, and if you find a werewolf traveler, don’t expect them to reveal the location of their tribe, or any for that matter.
Werewolves of this origin are pretty much humans with wolf ears, tails, and some of their senses. They are mediums size beings, but their bulkiness and weight can vary.
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A legend about this mysterious branch of werewolves lurks in common folk lore. Myths tell of the original werewolf, the Ultima. As the legend goes, the Ultima was the only werewolf of this branch to be able to turn humans, elves, and on occasion dwarves, into werewolves. It was also speculated that the Ultima could change a werewolf into a human. Legend tells of two ways the Ultima could change people. One being a stereo typical bite while their fangs are bared, the other being when their eyes turn crimson red. The eyes can be fatal to humans and elves, as the process is painful and dangerous. However, modern werewolves will either live in tribes as Tribal Werewolves, or among people as Domestic Werewolves.
Werewolves are a pack Race. They like to stick together in tribes, or small packs when in civilization. Tribe members and pack members all look out for each other. though you will find the occasional lone wolf. Each tribe has different rules, different culture. But all tribes follow similar Werewolf Etiquette.
Male: Aaron, Ein, Gene, Blaze, Ryland, Alexandre, Max, Ross, Daniel, Derrik
Female: Melissa, Concordia, Dottie, Dianna, Hope, Casey, Cherish, Lass
Ability Score Increase. Your Dexterity score increases by 2 and your Strength increases by 1.
Age. Lives around 130 years old, and matures around the rate of a human.
Alignment. Alignment can vary from person to person, tho they are mostly either chaotic or neutral bound.
Size. Generally medium
Speed. Your base walking speed is 45 feet.
Darkvision. You can see 60 feet around you in dim light as bright, and in darkness you see dim. Color can not be distinguished in dark light. Only shades of grey.
Colorblind. This one is optional. If you do choose to have this one, your Darkvision will change slightly, as you will see more detailed shades of grey in dim light, while dark light is less varied
Canine Speech. You can speak to and understand dogs, wolves, foxes, and canine familiars. This does not count as a language.
Silver Weakness. You are weak to silver weapons
Languages. You can speak, read, and write Common and one other language of your choice.
Ability Score Increase. Your Wisdom Goes up by 1
Wild senses. You automatically get efficiency in perception checks involving sight, smell, and hearing
Tribal Immunities. You are immune to poisons and resistant to disease
Ability Score Increase. Your Charisma Goes up by 1
Observance. You automatically get efficiency in perception checks involving sight and hearing
People skills. You get efficiency in Negotiation and Persuasion
Random Height and Weight
|5′ 5″||+1d8||130 lb.||× (DM chooses) lb.|
*Height = base height + height modifier
When creating a Werewolf character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics. You can either use your background or these