Werewolf: Half-Wolf (5e Race)

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Design Note: This race's lore heavily alters the rules of lycanthropy.


These half-wolf werewolves are not your typical lycanthropes.

Physical Description[edit]

Werewolves of this origin are pretty much humans with wolf ears, tails, and some heightened senses. They are medium size beings, but their bulkiness and weight may vary, much like for human physiology.


Myths speak of an original werewolf named The Ultima. Ultima is supposedly a member of this race, and the sole origin. No other creatures can turn humans and human-lineage creatures into werewolves but Ultima. The Ultima is also capable of changing werewolves into humans. The Ultima is said to be the purest of lycans, and all other werewolves are impure, meaning they cannot inflict lycanthropy. The children of a pure werewolf inherit the ability to infect others with lycanthropy. This limitation on the spread of their lycanthropy makes werewolves a much more controlled population.


Werewolves are a pack race. They like to stick together in large packs in the wild, or small packs when in civilization. Pack members all look out for each other in a familial fashion. Though you will find the occasional lone wolf, they are rare exceptions. Each pack has different rules and a different culture. There are, for example, "modern" or civilized werewolves who live lives close to that of humans. Wild ones live a much more ascetic and feral lifestyle. All packs follow similar Werewolf Etiquette.

Werewolf Names[edit]

Werewolves generally use human names, with a few exceptions.

Werewolf Traits[edit]

Ability Score Increase. Your Strength and Constitution both increase by 1.
Age. Lives around 130 years old, and matures around the rate of a human.
Alignment. Alignment can vary from person to person, as they are not bound to any specific alignments.
Size. Being of a similar height to that of a human your size is Medium.
Speed. Your innate leg muscle strength comes from being half canine. Your base walking speed is 35 feet.
Darkvision. You can see 60 feet around you in dim light as if it were bright, and in darkness you see dim. Color can not be distinguished in dark light. Only shades of grey.
Canine Speech. You can speak to and understand dogs, wolves, and canine familiars. This does not count as a language.
Hybridity. You are immune to Lycanthropy
Canine senses. You have proficiency in Perception checks and can track a smell with said check
Shifting. As an action you can shift into the form of a wolf, in which you are still considered a humanoid in terms of magic. You keep all clothing and items on your person, however as a wolf, you cannot use any of them
Mind link. You can speak telepathically to any creature within your sight. The creature does not necessarily have to share a language with you, however, they have to be able to communicate in a form of speech (barking counts). You can speak telepathically in this way to no more than five creatures at a time. If the creature isn't an animalistic humanoid or canine, a Charisma check (DC:10) is required for the message to go through.
Languages. You can speak, read, and write Common and one other language of your choice.

Wild pack[edit]

Ability Score Increase. Your Wisdom Goes up by 2
Wild heritage. you gain proficiency in Survival checks
Ears of the Wild. You have no less than a 15 passive perception in terms of hearing

civilized pack[edit]

Ability Score Increase. Your Charisma Goes up by 2
Civil nature. living in towns and cities has given you proficiency in one Charisma based skill

Random Height and Weight[edit]

5′ 7″ +8 210 lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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