Weapon Shifter (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 11:57, 21 February 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete starting package, lore, and "in the game" sections.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Weapon Shifter[edit]

A Weapon Shifter, is a specialized person who can transform into a weapon upon command.

Making a Weapon Shifter[edit]

Some strong points of this class is that they are a heavy hitter, the only problem with that is that most if not all have a partner to corespond with them.

Abilities: Strength is a necessity for this class being a weapon and all. Constitution and Wisdom are both very good to have with this class too, because they will take a lot of hits and they will have to know their way around a battlefield.

Races: 95% of the time, Shifters are human.

Alignment: Any.

Starting Gold: 100.

Starting Age: Same as Fighters, some people even say that a Weapon Shifter will die the same day as their Miester unless they have reason to believe that they will rise once more.

Table: The Weapon Shifter

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +3 +0 +1 Weapon Shifting, Durability
2nd +2 +4 +0 +1 Partial Shifting
3rd +3 +5 +0 +2 1d8 Damage
4th +4 +6 +0 +2 Multi Weapon Shift I
5th +5 +7 +1 +2 Partial Synchronization
6th +6/1 +8 +1 +3 1d10 Damage
7th +7/2 +9 +1 +4 Auto Regen
8th +8/3 +9 +1 +4 1d12 Damage
9th +9/4 +10 +2 +5 Synchronization
10th +10/5 +11 +2 +5 Enchanted
11th +11/6/1 +11 +2 +5 2d6 Damage
12th +12/7/2 +12 +2 +6 Multi Weapon Shift II
13th +13/8/3 +13 +3 +7 Major Synchronization
14th +14/9/4 +14 +3 +7 3d6 Damage
15th +15/10/5 +15 +3 +8 Multi Weapon Shift III
16th +16/11/6/1 +16 +3 +8 4d6 Damage
17th +17/12/7/2 +17 +4 +8 Multi Weapon Shift IV
18th +18/13/8/3 +18 +4 +9 5d6 Damage
19th +19/14/9/4 +19 +4 +10 Full Synchronization
20th +20/15/10/5 +20 +4 +10 Soul Resonance

Class Skills Points:Same as a Fighter Diplomacy, Disguise, Gather Information, Intimidate, Listen, Spot, Tumble, and one other the PC can choose.

Class Features[edit]

All of the following are class features of the Weapon Shifter.

Weapon and Armor Proficiency: Only Light Armor because it is a weapon so it doesn't need more weapons other than itself as well as it won't have too many fights where it needs to be in human form.

For the full description of all the abilities for a Weapon Shifter go to https://docs.google.com/document/d/1SvTNR7v_gc_F3l4i3_s7NwL3rwFRdSOpPlReSgpgInQ/edit?usp=sharing

Ex-Weapon Shifters[edit]

It is impossible to remove these genes of being a weapon from yourself other than through GM rule.

Weapon Shifter Starting Package[edit]

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Weapon Shifter[edit]

Religion: Weapon Shifters can be of any religion or faith, and they don't care about other peoples' worships.

Other Classes: It depends on what type(s) of weapon this character is, if the weapon fits that class, they become friendly towards them, if the weapon doesn't fit the class, then they well slightly resent them.

Combat: The Weapon.

Advancement: Usually all Shifters have a similar goal in mind, to become a Death Scythe. To do this, they must absorb/eat exactly 99 evil (allignment) souls, and 1 lich soul. If a Shifter were too eat more than this total, eat them in the wrong order, or eat another type of soul, the souls counting towards this would be forfeit.

Weapon Shifters in the World[edit]

Understanding fear & fighting against it, maintain complete discipline always. Those are great powers in their own right. Besides, this isn't just about me anymore! If we resonate any higher, Maka will be affected to!
—Soul Eater Evans, Human Weapon Shifter

Anywhere you can find a weapon is a place where this class can fit into the world.

Daily Life: Usually doing some form of work, be it chopping trees or baddies, in their weapon state

Notables: Soul (scythe), Tsumaki(ninja equipment), Death Sisters(pistols)

NPC Reactions: NPCs usually react towards these people as a slave trader would a slave, IF they are seen in a weapon state of some form.

Weapon Shifter Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Weapon Shifters in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .

Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!