Weapon Meister (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 20:39, 5 February 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing several sections.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Blade Speaker[edit]

A blade is powerless without a wielder, a wielder is dead without a blade
—Unknown Blade Speaker, circa of Nerull

A Blade Speaker is someone that partners with a weapon, a willing team-mate that holds a bond with the Blade Speaker, and becomes their weapon. While Blade Speakers act diffrentlly in combat, they are a valuble member of any team, adding spellcasting and melee combat.

Becoming a Blade Speaker[edit]

Blade Speakers have the ability to sense souls, use spells and special abilities similar to that of spellcasters and warlocks. A Blade Speaker forms a pact with a diety, Astral, celestial, or demonic individual, and that individual becomes a weapon for him to use in combat, known as a Blade.

Entry Requirements
Base Attack Bonus: +8
Skills: Concentration 9 ranks
Feats: Imp. Aid Another, Weapon Focus (Selected Weapon).
Special: Must choose one diety to become a Blade. The selected weapon for the weapon focus feat is what your Blade becomes.

Table: The Soul Meister

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Soul Perception Death Scythe Damage
Fort Ref Will
1st +5 +1 +1 +2 Soul Perception, Death Scythe 20ft 1d6
2nd +6 +1 +1 +3 Soul Resonance 20ft 1d8
3rd +7 +2 +2 +3 30ft 1d8
4th +8 +2 +2 +4 Soul Resonance 30ft 1d10
5th +8 +2 +2 +4 Witch Hunter, Greater Soul Perception 40ft 1d10
6th +9 +3 +3 +5 Soul Resonance 40ft 2d6
7th +9 +3 +3 +5 50ft 2d6
8th +10 +3 +3 +6 Soul Resonance 50ft 2d8
9th +10 +4 +4 +6 Soul Menace 60ft 2d8
10th +10 +4 +4 +7 Soul Resonance, Demon Hunter 60ft 2d10

Class Skills (4 + Int modifier per level)
Balance, Concentration, Climb, Diplomacy, Knowledge(Religion), Spellcraft, Tumble.

Class Features[edit]

Inate Performance:

Possessed Blade: Upon taking this class the Blade Speaker gains their Possessed Blade. A Death Scythe is a person or creature the Weapon Meister transforms into a weapon of his choosing. Once the Soul Meister chooses a Death Scythe he cannot gain a new one, unless the Death Scythe dies. Creatures becoming a Death Scythe must have a bond with the wielder, and cannot have a malicious intent towards the Weapon Meister. When the Death Scythe is chosen, the Death Scythe gains the ability to transform into a weapon that was chosen by the Weapon Meister and Death Scythe before-hand, as a move action. The weapon, regardless of type, inflicts the damage listed above. A Death Scythe, by making a Concentration DC of 25, can transform into a hybrid form of the weapon and creature. The transformation is considered a free action, and transforming back is considered a separate action for the purpose of free actions per round. The creature may change its limb into a blade, and deal the weapon damage of above, or make an unarmed attack while in weapon form. When in weapon form and making an unarmed attack, the Death Scythe incurs a -4 penalty to the Soul Meister. A Death Scythe is considered masterwork, and cannot be enchanted.

Soul Resonance: At 2nd, 4th, 6th, 8th, and 10th level, the Soul Meister gains a Soul Resonance. A Soul Resonance is when a Weapon Meister and a Death Scythe in weapon form match their wave-lengths to create powerful effects. At 2nd level, a Soul Meister chooses any second level spell, power, invocation or etc of 1st level or lower to be a Soul Resonance. At 4th level he chooses a 3rd level ability or lower, at 6th level he chooses a 5th level ability or lower, at 8th level he chooses a 7th level ability or lower, and at 10th level he gains a 9th level ability or lower. As before, all Soul Resonances can be chosen from any ability list, as long as it follows the levels 1 through 9 format. All Soul Resonances follow the casting time and etc of the spell, power, or etc chosen. Soul Resonances use the weapon as a replacement for material and focus componants. XP componants do not apply. A Soul Meister can use a number of Soul Resonances a day equal to his Charisma modifier, to a maximum of his Soul Meister level.

Greater Soul Perception: At 5th level, a Soul Meister can take a full round to focus, doubling his blindsense radius for as long as he continues to focus. The Soul Meister can also take a full round and roll a Concentration dc of 20 to locate a specific creature within x4 his blindsense radius, and affect the creature with an ability similar to the spell status. Or he can take a free action and roll a dc of 25 to affect himself with Nondetection and Undetectable Alignment, as the spells. The CL of these abilities equals the Soul Meister's level, and cannot be dispelled.

Witch Hunter: Witch Hunter is a ability used similar to Soul Resonance, except that its result alters the Death Scythe itself. Witch Hunter allows the Death Scythe to alter his form to greatly affect certain enemies. First, a Death Scythe affected by Witch Hunter bypasses damage reduction. Second, Witch Hunter gives a bonus to hit and damage against evil aligned creatures equal to half the Soul Meister's level, a Soul Meister can use Witch Hunter a number of times a day equal to his charisma modifier, to a maximum of half his Soul Meister level. Witch Hunter lasts for a number of rounds equal the Soul Meister's level + his Charisma modifier.

Soul Menace: Soul Menace is a technique that Soul Meister's use on their own. It involves altering one's own soul wavelength to be incompatible with another creature's, causing injuries with physical contact. This is an unarmed attack, that deals damage equal to the Soul Meister's Death Scythe's damage. If a creature is struck by Soul Menace, they must roll a Fort save (DC 10+Soul Meister level+Cha mod) or be stunned for one round. A Soul Meister can use Soul Menace a number of times a day equal to his Cha modifier, to maximum of half his Soul Meister level. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Demon Hunter: Demon Hunter is an advanced form of Witch Hunter. Demon Hunter has all the abilities of Witch Hunter except Demon Hunter carries an "Evil-Repelling Wavelength". Evil Aligned creatures struck by Demon Hunter must succeed a Fort save (DC 10+Soul Meister level+Cha mod) or be pushed back 10ft and knocked prone. Evil aligned creatures that are reduced to -10hp by Demon Hunter have their souls destroyed, and cannot be ressurrected. A Soul Meister can use Demon Hunter a number of times a day equal to half his Charisma modifier, to a maximum of half his Soul Meister level. Demon Hunter lasts a number of rounds equal to the Soul Meister's level + his Charisma modifier.

Ex-Weapon Meisters[edit]

Campaign Information[edit]

Playing a Weapon Meister[edit]




Weapon Meisters in the World[edit]

NPC Reactions:

Weapon Meister Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Weapon Meisters in the Game[edit]


Sample Encounter:

EL whatever:

Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!