Weapon Master (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: No description


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Drow Weapon Master[edit]

My sword is my oldest friend, the one that will never stab me in the back
—Grunyar Hayergun, Drow Fighter, Weapon Master, The life and Times of Grunyar Hayergun

<-fluff about this prestige class->

Becoming a Drow Weapon Master[edit]

<-The greatest Drow fighters are trained to be weapon masters, one per house to train their warriors. Zaknafein Do'Urden was once said to be the greatest weapon master of the drow city Menzoberranzan->

Entry Requirements
Base Attack Bonus: +6.
Skills: Craft Weapon 6 ranks.
Feats: Combat Expertise, Dodge, Mobility, Weapon Focus (chosen weapon).
Special: Weapon of masterwork quality.

Table: The <-Weapon Master->

Hit Die: d<-d12->

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Weapons bond, Masters Damage, weapon finesse
2nd +2 +3 +0 +3 Bonus Feat, Perfect two weapon Fighting
3rd +3 +3 +1 +3 Armor Mastery Medium, Greater Weapon Focus
4th +4 +4 +1 +4 Masters Defense +1 AC, Weapon specialization
5th +5 +4 +1 +4 Increased Multiplier, Bonus Feat
6th +6 +5 +2 +5 Bonus Feat, Improve Initiative
7th +7 +5 +2 +5 Masters Critical, +2 Saves
8th +8 +6 +2 +6 Masters Defense +2 AC, Whirl wind attack
9th +9 +6 +3 +6 bonus feat, two weapon defense
10th +10 +7 +3 +7 Masters Critical, Bonus Feat,

Class Skills (4 + Int modifier per level)
Balance(Dex), Climb(Str), Concentration(Con), Craft(Int), Diplomacy(Cha), Hide(Dex), Jump(Str), Listen(Wis), Move Silently(Dex), Sense Motive(Wis), Spot(Wis), Swim(Str), Tumble(Dex).

Class Features[edit]

All of the following are class features of the Weapon Master.

Note: Weapon Master levels count as fighter levels for purposes of feat requirements

Masters Damage: Starting at first level you may chose, after scoring a hit but before confirming a critical, to do full damage instead of rolling to determine damage once in a round, once per day per class level.

Weapon Bond: At first level the Weapon Master chooses a type of weapon i.e. longsword, then bonds with a masterwork version of the weapon. This bond is what allows the Weapon Master to use their abilities with the weapon. A Weapon Master may transfer the bond to another masterwork weapon of the same type but only after training for five eight hour days with the new weapon.

Bonus Feat: At second, sixth, and tenth level you gain a bonus feat from the fighter feat list.

Armor Mastery Medium: At third level you are able to wear your armor like a second skin and ignore the standard speed reduction for wearing medium armor and reduces the armor check penalty by two. If this feature is granted by another class it increases to heavy armor and if heavy is granted this feature reduces the armor check penalty by an additional two.

Masters Defense: At fourth level when using your bonded weapon you gain a dodge bonus of plus one to your AC and improves to two at eighth level.

Increased Multiplier: At fifth level your bonded weapon's critical multiplier increases by one.

Masters Critical: Acts as the Improved Critical feat or if you already have it, adds +2 to you bonded weapon's threat range.

Masters Confirm: At tenth level you can chose to automatically call a critical, if the hit lands twice per day per class level. This ability can be used on the same attack as Masters Damage.

Campaign Information[edit]

Playing a Weapon Master[edit]

Combat: Weapon Masters retain the role of their base class

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Weapon Masters in the World[edit]

<-Because of the friends I have known, the honorable people I have met, I know I am no solitary hero of unique causes. I know now that when I die, I will live on. That which is important will live on. This is my Legacy; and by the grace of the gods, I am not alone->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-One of the highest stations a drow male can attain beside wizardry being a Weapon Master to a noble house offers many things a male could never find in drow society. ->

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Weapon Masters in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors