Waymaker (3.5e Prestige Class)
From D&D Wiki
|“||"Ahh, you're looking for the Lost Temple of Narbrook, I happen to know where that is, perhaps we could strike a deal for my information?"||”|
|—Kevin, Human Wayfinder|
<-fluff about this prestige class->
Becoming a Wayfinder
Wayfinders are a rare breed indeed. Bards a many from all over a realm, keep knowledge and wisdom for show and for tell. A Wayfinder is a special kind of bard, giving his wisdom and acting as guard. The knowledge they hold can help and can hinder, and if they are slighted they might leave you a cinder
|Skills:||Listen 8, Profession (Astrologer)2, Search 8, Disable Device 8.|
|Spellcasting:||3rd Level Arcane/Devine Spells.|
|Special:||Bardic Knowledge, Trapfinding.|
|1st||+ 0||+ 0||+ 2||+ 2||Trapfinding +1, Dungeon Sense|
|2nd||+ 1||+ 0||+ 3||+ 3||Trap Sense +1||+1 level of existing arcane spell casting class|
|3rd||+ 2||+ 1||+ 3||+ 3||Trapfinding +2||+1 level of existing arcane spell casting class|
|4th||+ 3||+ 1||+ 4||+ 4||Trap Sense +2||+1 level of existing arcane spell casting class|
|5th||+ 3||+ 1||+ 4||+ 4||Trapfinding +3, Dungeonic Knowledge||+1 level of existing arcane spell casting class|
|6th||+ 4||+ 2||+ 5||+ 5||Trap Sense +3, Preemptive Evasion||+1 level of existing arcane spell casting class|
|7th||+ 5||+ 2||+ 6||+ 5||Trapfinding +4||+1 level of existing arcane spell casting class|
|8th||+ 6||+ 3||+ 6||+ 6||Trap Sense +4, Trap Recall||+1 level of existing arcane spell casting class|
|9th||+ 6||+ 3||+ 6||+ 6||Trapfinding + 6||+1 level of existing arcane spell casting class|
|10th||+ 7||+ 3||+ 8||+ 6||Dungeonic Knack||+1 level of existing arcane spell casting class|
Class Skills (8 + Int modifier per level)
<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Wayfinder.
Dungeonic Knowledge: Once per dungeon, a Wayfinder may make a knowledge check at +10 to see what they know about the dungeon, getting a 20 on the die means they happen to have a crude map if they have a map case.
Trap Recall: An eighth level Wayfinder begins to truly understand the inner workings of all traps. For every 10 traps they disable after gaining this skill, they get a +1 to the miscellaneous bonus of their disable device.
Dungeonic Knack: Once per Day a Wayfinder may make a concentration check to disable all traps in his general vicinity (Every Square in a 10 ft Radius). By concentrating he may extend his range by 10ft per round, up to his Character Level.
Playing a Wayfinder
Combat: <-Typical role in combat->
Resources: Wayfinders are typically friendly with one another, though almost never work in groups of more than two.
Wayfinders in the World
|“||<-Some quote from a character of this class->||”|
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||<-not so common knowledge->.|
|21||<-very rare information->.|
|26||<-information so obscure that members of this class might not even know it->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: If you are encountering dungeons quite often, you may want to either play or hire a Wayfinder, they can make navigating dungeons much easier.
Hit Die: d6.
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->