Way of the Kakusareta shōheki (5e Subclass)
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Monk: Kakusareta Shōheki - Way of the Hidden Barrier
There are limitations on the abilities of all living creatures. Monks of the Way of the Hidden Barrier, also known as Kakusareta Shōheki monks, are denominated after those invisible limitations, a constant reminder of their goal.
When pursuing this path, a monk must break three barriers. They must reach they bodies full potential breaking the barrier of the body, reach the clarity breaking the barrier of the mind, and reach enlightenment breaking the barriers of their spirit. Once all these barriers are broken, there are few limitations from what a monk is capable to accomplish.
Barrier of the Body - Karada Shōheki
When you chose this archetype at the 3rd level, you learn how to break the "Barrier of the Body", who limits your physical capabilities. On your turn, you can spend 2 ki points as a bonus action to break the barrier for 10 minutes.
While your barrier of body is broken, you gain one of the following benefits:
- Steel Skin: While you are wearing no armor and not wielding a shield, you can give yourself a bonus to your AC equals to your Strength modifier.
- Limitless Strikes: When you use your Flurry of Blows feature, you can make another unarmed attack.
- Student of the Fist: You gain a bonus to damage rolls with your unarmed strike, equal to your proficiency modifier.
At 6th level, you can surpass the physical limitations of your mind, and no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours meditating and keeping watch.
Barrier of the Mind - Nentō Shōheki
Starting at the 6th level, you learn how to break the "Barrier of the Mind", who limits your mental capabilities. On your turn, you can spend 2 ki points as a bonus action to break the barrier for 10 minutes.
While your barrier of mind is broken, you gain one of the following benefits:
- Insightful Mind: In addition, you can become fully aware of any creature emotions and feelings. As an action, you can target one creature, and get advantage on Wisdom (Insight) checks to determine the creature's emotional state.
- Mindful Strike: As a bonus action, you can try to build a deeper connection with your target, discovering failures in his defense. The target must make Wisdom saving throw. If it fails, any unarmed strike you make against this creature is a critical hit on a roll of 19 or 20 on the d20.
- Mindful Blow: You can see clearly through your target defenses. Whenever you score a critical hit against a target of your Mindful Strike feature, you can roll one additional damage die when determining the extra damage for a critical hit with an unarmed attack.
Barrier of the Soul - Tamashī Shōheki
At the 11th level, you unlock the ability to effectively tap into your soul for energy, breaking the "Barrier of the Soul".
While you have both your body barrier and mind barrier broken, you gain one of the following benefits:
- Masterful Soul Strike: When another creature within 5 feet of you hit you with an attack, you can use your reaction to corrupt its soul. The creature must make Wisdom saving throw, taking 1d12 + your Wisdom modifier necrotic damage on a failed save, gaining temporary hit points equal to the damage dealt.
- Soul Crushing Fist: You can make your strikes rip the life force from the target’s soul. Before you make an unarmed strike, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 necrotic damage to the hit.
- Spectral Step: Difficult terrain does not hinder your movement.
The Hidden Barrier - Kakusareta Shōheki Technique
At the 17th level, you finally have mastered the Hidden Barrier Technique. You can spend 10 ki points and use a bonus action to break the barrier of the body, mind and soul, for 10 minutes. It ends early if you are incapacitated or if you choose to end it as a bonus action. When you are reduced to 0 hit points while this technique is active, you automatically fail 1 death saving throw.
While the hidden barrier is broken, you gain one of the following benefits:
- Grandmaster Status: Your unarmed strike damage die becomes a d12.
- Thousand Strikes: Whenever you make an unarmed strike granted by you by your Martial Arts Feature, you can make two additional unarmed strikes.
- Third Eye: You the gain the effects of true seeing spell, that lasts for the duration of this technique, out to a range of 50 feet.
- Soul Reaver: Your unarmed strikes deal extra damage to the target equal to your Martial Arts die. The damage is necrotic.