Way of the Heavenly Lores (5e Subclass)
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Monk Monastic Tradition: Way of the Heavenly Lores
Priests and theurgists are not the only ones to serve and practice divine power. Some of the true followers of the deities voluntarily isolate themselves from the crowd and other fellow believers and train their body and mind alike, in search for the ultimate truth, the genuine understanding of their deities, or even the greatest might their gods once promised.
At the eventful moment, or the epiphany, these lone meditators are touched by their deities, who grants them a fragment of their divine power to prove their practices were not in vain.
- Touched by the Heavenly Ones
Starting when you choose this tradition at 3rd level, you are touched by the divinity you follow, who bestows a fragment of their power upon you. Pick a divine domain from your chosen deity's list of eligible domains. Alternatively, the following domains are thematically appropriate and easily compatible with the concept of this monastic tradition: Knowledge, Light, Nature, War.
- Channel Mystery
Also starting at 3rd level, you gain the ability to channel mystic energy bestowed within you from your deity, using that energy to fuel magical effects. You start with two such effects: Inner Peace and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Mystery ability.
When you use your Channel Mystery, you choose which effect to create. You must then finish a short or long rest to use your Channel Mystery again.
Some Channel Mystery effects require saving throws. When you use such an effect, the save DC equals your ki save DC.
Beginning at 6th level, you can use your Channel Mystery twice between rests, and beginning at 17th level, you can use it three times between rests. When you finish a short rest or long rest, you regain your expended uses.
If you gain additional Channel Divinity options from your domain, you can employ them by using your Channel Mystery feature.
- Channel Mystery: Inner Peace.As an action, you fill yourself with the peace of the godly beings you follow. You gain advantage on any three rolls of your choice for the next minute.
- Heavenly Arcana
At 6th level, you learn all 1st- and 2nd-level cleric domain spells for your chosen domain. To cast one of these spells, you spend a number of ki to create a spell slot of a given level, and then use that slot to cast a spell. The ki cost of each spell slot is detailed on the table below. You cannot cast any other spells with the spell slot created this way.
When you cast one of the cleric spells with this feature, you use its casting times and other rules, but you do not need to provide material components for it.
|Spell Slot Level||Ki Cost|
- Heavenly Strides
Beginning at 11th level, as a bonus action, you can spend 2 ki to gain a flying speed equal to your current walking speed until the end of the turn. This benefit works only in a short bursts; you fall if you end your turn in the air and nothing else holding you aloft.
- Ascendant to the Heaven
At 17th level, your soul is favored by your deity, to the ponit that the divine power bestowed upon you sustains your life at the brink of death. When you are reduced to 0 hit point and are not killed outright, you can spend 5 ki to drop to 1 hit point instead.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain expended uses when you finish a long rest.