Way of the Dervish (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Missing.png One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate. If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

A dancing monk said to step between the material and cosmic planes, a Dervish uses their movements to attack many foes swiftly, beguile others and disappear in the blink of an eye.

tumblr_mq0bikAQc71qjw5ggo1_400.jpg
Dervish Ascetics put grace and rhythm into every step, slash and stab

Beguiling Dance[edit]

At level 3, when you choose this Subclass, you gain proficiency in Charisma saving throws and Performance.

Spend 2 ki to perform a dance that lasts for one minute. While dancing, creatures that you choose within 40 feet that see you must succeed on a Wisdom save at the start of each of their turns, or else they are charmed by you. If they succeed they are immune to your dance for the remainder of its duration. You must remain moving the entire dance, and if you maintain concentration as you would a spell. This can be utilized by any Monk archetype or subclass after reading "Dervish Tendencies" and taking a short rest.

While dancing, you add your Charisma modifier (min. 1) to your AC and Dexterity Saving throws.

You choose one Bard cantrip. You may also spend 2 ki to cast Charm Person, Calm Emotions, and Enthrall as 2nd Level Spells. You may increase the level of the spell for 1 ki.
Monk Level Max Ki spent
3rd—4th: 2
5th—8th: 3
9th—12th: 4
13th—16th: 5
17th—20th: 6
Charisma is your Spellcasting ability for these spells, and you cast them somatically through dance.

Whirling Dervish[edit]

At level 6, while dancing, you may add your Charisma modifier (min. 1) to attack and damage rolls of Martial Arts attacks.


Blinkstep[edit]

At level 11, after making a martial arts attack, you may teleport to a point in space that you can see that is within half of your walking speed by spending 1 ki. If this is done before you have used your bonus action this turn, you may use your bonus action to make a melee attack roll, with advantage, against a creature within range after teleporting. You may do this only once in a single round. This may be done while dancing, so long as you keep moving.

Dance of a Thousand Blades[edit]

At level 17, after making a martial arts attack using your attack action, you may spend 3 ki to gain an additional standard action and possible bonus action. You may do this only once in a single round.


Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: