Warrior (Octopath Traveler) (5e Class)

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Warrior (Octopath Traveler)[edit]

<!-Introduction Leader->[edit]

Creating a[edit]


Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Warrior you gain the following class features.

Hit Points

Hit Dice: 1d10 per Warrior level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Warrior level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Swords and Polearms (Javelins, Sickles, Spears, Glaives, Greatswords, Halberds, Lances, Longswords, Pikes, Rapiers, Scimitars, Shortswords, Tridents)
Tools: None
Saving Throws: Strength, Constitution
Skills: Pick two from Athletics, Acrobatics, History, Investigation, Religion, Insight, Perception, and Persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a Shield and a Martial Melee Weapon that you are Proficient in or (b) Two Martial Melee Weapons that you are Proficient in
  • (a) An Explorers pack or (b) A Dungeoneers pack
  • (a) Chain mail or (b) Leather armor and 4 Javelins
  • If you are using starting wealth, you have 4d6 x 10 gp in funds.

Table: The Warrior

Level Proficiency
Bonus
Features Skill Points
1st +2 Fighting style Skill Points
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Skill Points[edit]

At level 1, you have learned special skills that require Skill Points, or SP to use, similar to Magic Points. You have an SP dice, similar to Hit Dice that you roll when you level up. For a Warrior, your SP dice is a d6. You start with 30 SP maximum + 1d6 + your Stregth or Dexterity Modifier (your choice). Every time you level up, roll 1d6 + your Dexterity or STrength modifier (your choice) for more skill points. At Level 1, you have the following skills


<!-Use semi-colons for subheaders->

Fighting Style[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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