Wandering Sol (5e Class)

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Wandering Sol[edit]

In a world where heroes are fair and balanced. There is one who will break the mold before reaching a double digit level. And that is...! The Wandering Sol! Full of life and and fire, watch as this hero trailblazes a path for all others to follow. This summer... we're gonna turn up the heat. sizzle

So, you wanna play video games[edit]

Everyone knows the first ding about playin a Wandering Sol is, ya gotta invest. Find a market that's growing and sink some of your money into it!

Creating a Wandering Sol[edit]

Do you ask yourselv how you should play? Maybe you're tired of those same old boring spellcasters. Answer me this, then, of why do you wanna be a spellcasters? If you said it's cuz you wanna b eOP, then you come to the right place, mein friendo.

Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Wisdom. Second, choose the Dank background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Wandering Sol you gain the following class features.

Hit Points

Hit Dice: 1d12 per Wandering Sol level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Wandering Sol level after 1st

Proficiencies

Armor: none
Weapons: none
Tools: none, unless chosen
Saving Throws: Constitution & Wisdom
Skills: Choose up to 5 Skills or tools, or any combination between them, with which you are proficient as your capacity for learning and memory is beyond that of ordinary humanoid races.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) any simple weapon or (b) a shield
  • (a) an Explorer's Pack or (b) a Dungeoneer's Pack
  • If you are using starting wealth, you have 1d12gp in funds.

Table: The Wandering Sol

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Cosmic Wonder, Hearthfire 2
2nd +2 Constellation, Spellcasting 3
3rd +2 Solar Wind, Fusion & Fission 4 2
4th +2 Ability Score Improvement, Accretion Nova 4 3
5th +3 Stellar Growth, Heavenly Embodiment 4 3 2
6th +3 Aggregate Mass 4 3 3
7th +3 Constellation Observation 4 3 3 1
8th +3 Ability Score Improvement 4 3 3 2
9th +4 Sol Survivor 4 3 3 3 1
10th +4 Prominence 4 3 3 3 2
11th +4 Stellar Growth, Pocket Dimension, Calamity 4 3 3 3 2 1
12th +4 Ability Score Improvement 4 3 3 3 2 1
13th +5 Stargaze 4 3 3 3 2 1 1
14th +5 Constellation Apotheosis 4 3 3 3 2 1 1
15th +5 Supermassive 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 4 3 3 3 2 1 1 1
17th +6 Stellar Growth, Enigma, Wish Upon a Moon 4 3 3 3 2 1 1 1 1
18th +6 Stellar Growth 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement, Light of Life 4 3 3 3 3 2 1 1 1
20th +6 Stellar Growth, Ageless Sol, Type O 4 3 3 3 3 2 2 1 1

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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