Wandering Cacti (4e Creature)

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The Wandering Cacti is a nonviolent plant that slowly walks around many deserts.

Lore[edit]

DC Wandering Cacti: Generally a peaceful Creature that will only attack if threatened and escapes as soon as possible.

DC Blood Thirst Cacti: A much more deadly plant, this one has hollow thorns that suck the blood out of its victims vains.

Encounters[edit]

...

Encounter Example

Level 5 Encounter (2100 XP

  • 10 Wandering Cacti (Level 3 soldiers 10 Xp Each)
  • 4 Blood Thirst Cacti (Level 7 lurkers 500 Xp Each)

Wandering Cactus[edit]

Wandering Cactus
Level 3 Controller
Medium Natural Animate (Plant)
XP 150
HP 46; Bloodied 23 Initiative +2
AC 17; Fortitude 16, Reflex 15, Will 13 Perception +1
Speed 4 Blindsight 10
Traits
Regeneration
The wandering cactus regains 2 hit points whenever it starts its turn and has at least 1 hit point. When the wandering cactus takes cold or acid damage, its regeneration does not function on its next turn.
Spiney
Creatures that hit or miss with a melee attack against the wandering cacti whilst adjacent to it take 2 damage.
Standard Actions
Basicmelee.png Spine Jabs ♦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 4 damage
Minor Actions
Close.png Animate Plants ♦ At-Will
Attack: Close burst 3 (all enemies in burst in or adjacent to difficult terrain caused by plant growth); +6 vs. Reflex
Effect: The target is slowed until the end of the wandering cactus's next turn.
Skills Stealth +6
Str 13 (+2) Dex 12 (+2) Wis 10 (+1)
Con 18 (+5) Int 4 (-2) Cha 10 (+0)
Alignment Unaligned Languages
Equipment
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More information...

A moving cactus with "eye fruit" growing out of it it moves by up-rooting itself and rooting itself further a long. If found and not moving for more then 4 hours, water is guaranteed to be below that area

standard tactics are for it to run away and leave you with all the Blood Thirst Cacti in the group. But blood thirst cacti will drive them at Pcs.


Back to Main Page4e HomebrewCreaturesLevel 3

Blood Thirst Cacti[edit]

Blood Thirst Cactus
Level 5 Minion Lurker
Medium Natural Animate (Plant)
XP 50
HP 1; a missed attack never damages a minion. Initiative +2
AC 19; Fortitude 16, Reflex 18, Will 15 Perception +3
Speed 5 Low-light Vision
Resist 5 poison
Traits
Spiney
Creatures that hit or miss with a melee attack against the blood thirst cacti whilst adjacent to it take 2 damage.
Standard Actions
Basicmelee.png Blood Jab ♦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 5 damage and the blood thirst cacti gains 5 temporary hit points
Triggered Actions
Close.png Dying Spine Blast (Poison)♦ Encounter
Trigger: The blood thirst cactus is reduced to 0 hit points.
Attack: Close blast 1 (creatures in blast); +8 vs. Fortitude
Hit: 2 ongoing poison damage (save ends).
Skills Stealth +9
Str 8 (+1) Dex 14 (+4) Wis 12 (+3)
Con 18 (+6) Int 4 (-1) Cha 10 (+2)
Alignment Evil Languages
Equipment
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More information...

This is a cacti that drinks blood, it will always be found near the "normal" wondering cacti that it resembles so well.

This Cacti will drive normal cacti at Pcs then charge in to overwhelm them.


Back to Main Page4e HomebrewCreaturesLevel 5

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