Wanderer (DM's Pawn)

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Wanderer[edit]

Making a Wanderer[edit]

Wanderers have traveled to many places (or just for a neutral all around class).

Races: Any.

Alignment: Neutral.

Starting Gold: 2d6 (10 gp).

Starting Age: Simple.

Table: The Wanderer Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +2 Bonus Featx2
2nd +1 +3 +3 +3 Event
3rd +2 +3 +3 +3 Bonus Feat
4th +3 +4 +4 +4 Event Bonus Feat
5th +3 +4 +4 +4 Bonus Feat
6th +4 +5 +5 +5 Event
7th +5 +5 +5 +5 Bonus Feat
8th +6/+1 +6 +6 +6 Event Bonus Feat
9th +6/+1 +6 +6 +6 Bonus Feat
10th +7/+2 +7 +7 +7 Event
11th +8/+3 +7 +7 +7 Bonus Feat
12th +9/+4 +8 +8 +8 Event Bonus Feat
13th +9/+4 +8 +8 +8 Bonus Feat
14th +10/+5 +9 +9 +9 Event
15th +11/+6/+1 +9 +9 +9 Bonus Feat
16th +12/+7/+2 +10 +10 +10 Event Bonus Feat
17th +12/+7/+2 +10 +10 +10 Bonus Feat
18th +13/+8/+3 +11 +11 +11 Event
19th +14/+9/+4 +11 +11 +11 Bonus Feat
20th +15/+10/+5 +12 +12 +12 Event Bonus Feat

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance(Dex), Bluff(Cha), Climb(Str), Concentration(Con), Craft(Int), Escape Artist(Dex), Handle Animal(Cha), Heal(Wis), Hide(Dex), Intimidate(Cha), Jump(Str), Listen(Wis), Move Silently(Dex), Profession(Wis), Ride(Dex), Search(Int), Spot(Wis), Survival(Wis), Swim(Str), Tumble(Dex), Use Rope(Dex).

Class Features[edit]

Bonus Feat- Choose any feat including Fighter Feats, and if the DM allows Creation Feats Event- At any point in time the DM can choose to take an event and have an event happen to the Wanderer

      That includes Items, Feats(special or made up), or What ever the DM Wants(Doesnt have to be immideate.)

Weapon and Armor Proficiency: Simple and Martial Weapons No Armor





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