Void Weaver (3.5e Class)
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Void Weavers are a rare breed. They use their learned abilities to end their enemies over time with supernatural afflictions and their loyal Cloaker minion. They have the power of stealth on their side as they become more and more like one with the darkness of the void they so relentlessly seek to use at their disposal. This power is usually sought after for selfish personal reasons due to its nature of being so destructive, often times even alluring evil individuals to gain its power that enjoy watching their victims die a slow and painful death. On the other hand a small amount seek this power out of desperation to defend from greater evils.
Making a Void Weaver
The Void Weaver is a relatively durable caster that uses his damage over time abilities, mind altering spells, and his powerful and loyal Cloaker minion to overwhelm his enemies. He draws his power directly from the negative energy plane, and this increases the more he learns to manipulate it. There isn't a large variety on what all a Void Weaver can or has the desire to do.
Abilities: Intelligence is the most important stat as it increases the effectiveness of all the Void Weaver's abilities and spells. Constitution is also of high priority due to needing to outlast opponents. Dexterity is useful due to the Void Weaver wearing no armor and using ranged touch attacks. Wisdom affects your Minion Control, Charisma and Strength is of minimal use.
Races: Humans and Drow make up the majority of Void Weavers. Elves generally cannot handle the envelopment of negative energy. Halflings are too interested is more amusing than dark and serious things. The occasional gnome finds interest in the power of the void, and a very small amount of dwarves have been known to delve into this power out of desperation.
Alignment: Chaotic Good, Any Neutral, Any Evil
|Saving Throws||Special||Spells per Day|
|1st||+0||+2||+0||+2||Dark Affliction(1D4), Cloaker Minion Companion, Empower Minion||2||—||—||—||—||—||—|
|3rd||+1||+3||+1||+3||Increase Minion Competence||3||1||—||—||—||—||—|
|4th||+2||+4||+1||+4||Siphon Life(1D6), Dark Affliction(1d6), Bone Armor/Zombie Armor(1DR)||3||2||0||—||—||—||—|
|5th||+2||+4||+1||+4||Bonus Spell-Like Ability Feat||3||3||1||—||—||—||—|
|8th||+4||+6||+2||+6||Siphon Life(2d6), Shadow Plague(2d6), Bone Armor/Zombie Armor(2DR)||3||3||3||1||—||—||—|
|9th||+4||+6||+3||+6||Poison Cloud(3d4), Enhance Minion||3||3||3||2||—||—||—|
|10th||+5||+7||+3||+7||Dark Affliction(1d10), Bonus Spell-Like Ability Feat||3||3||3||2||0||—||—|
|12th||+6/+1||+8||+4||+8||Siphon Life(3d6), Poison Cloud(4d4), Void Armor, Bone Armor/Zombie Armor(3DR), Free Minion's Mind||3||3||3||3||2||—||—|
|15th||+7/+2||+9||+5||+9||Poison Cloud(5d4), Bonus Spell-Like Ability Feat||4||4||3||3||3||2||—|
|16th||+8/+3||+10||+5||+10||Siphon Life(4d6), Bone Armor/Zombie Armor(4DR)||4||4||4||3||3||2||0|
|18th||+9/+4||+11||+6||+11||Poison Cloud(6d4), Shadowform||4||4||4||4||4||3||2|
|20th||+10/+5||+12||+6||+12||Siphon Life(5d6), Shadow Plague(10d6), Bone Armor/Zombie Armor(5DR), Bonus Spell-Like Ability Feat||4||4||4||4||4||4||4|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Void Weaver.
Weapon and Armor Proficiency: Void Weavers have no armor or shield proficiency, They are proficient only with the Club, Dagger, Light Crossbow, Heavy Crossbow, and Quarterstaff.
Spells:Void Weavers cast Arcane spells through their int as their knowledge of the void builds. They can cast any spell they know without preparing it ahead of time. In order to learn or cast a spell the Void Weaver must have an Intelligence score of at least 10 + the spell level, The difficulty class for a saving throw against a Void Weaver spell is 10 + the spell level + the Void Weavers Intelligence score. Void Weavers choose their spells from the following list:
0—Create Water, Mage Hand, Read Magic, Light, Flare, Ghost Sound
1st—Mage Armor, Shield, Detect Poison, Feather Fall, Cause Fear, Doom, Deathwatch, Pass Without Trace, Bear's Endurance, Fox's Cunning, Magic Fang
2nd—False Life, Darkness, See Invisibility, Dark Vision, Spider Climb, Death Knell, Phantom Steed, Resist Negative Energy, Silence, Web, Blindness/Deafness
3rd—Vampiric Touch, Gaseous Form, Fear, NonDetection, Ray of Exhaustion, Deeper Darkness, Greater Magic Fang, Enervation
4th—True Seeing, Nightmare, Feeblemind, Shadow Walk, Bestow Curse, Death Ward, Mind Fog, Phantasmal Killer
5th—the Void Weaver does not learn level 5 spells, he just gains casts for metamagic use of his spells
6th—the Void Weaver does not learn level 6 spells, he just gains casts for metamagic use of his spells
The Void Weaver gains bonus metamagic feats to apply to a single damage over time ability of his choosing permanently at 5th, 10th, 15th, and 20th levels. He may choose Empower, Extend, Maximize, or Quicken to apply to a damage over time ability.
The Void Weaver gains these Spell-like abilities
Dark Affliction - At 1st level the void Weaver Learns how to shroud the target in negative energy, dealing 1d4+int damage immediately and 1D4 per round, this damage increases to 1D6 at level 4, 1D8 at level 7, 1D10 at level 10, and 1D12 at level 13, lasts int modifier rounds, can be used int modifier times per day. Dark Affliction's range of use is 25 feet + 5 feet per 2 levels.
Siphon Life - At 4th level the Void Weaver learns to steal the targets life force through negative energy damage and transfers a portion to the caster, deals 1D6+int negative damage and an additional 1D6 every 4 levels there after, healing the caster for int+con modifier health per tick, lasts int modifier rounds, can be used int modifier times per day. Siphon Life's range of use is 25 feet + 5 feet per 2 levels.
Bone armor/Zombie armor - At 4th level gain the Void Weaver gains the ability to conjure an armor made of flesh or bone adding damage reduction 1/bludgeoning(Bone Armor) or 1/slashing(Zombie Armor), and 1 more damage reduction at every 4 levels, uses a standard standard action to activate, concentration check when hit to see if it holds.
Poison Cloud - At 6th level the Void Weaver learns to place a toxic cloud around his target or a specific area, dealing 2d4 poison damage and 1 point of constitution loss(save 10+half caster level+int modifier) per round to anything in it, with an additional 1D4 damage per 3 levels there after, lasts rounds equal to int modifier, starting at 5 foot area, at level 9 a 10 foot area, and at level 12 a 20 foot area, can be used int modifier times per day. Poison Cloud's range of use is 100 feet + 10 feet per level.
Shadow Plague - At 8th level the Void Weaver learns to infect the target with a contagious plague of dark energy, jumping to different targets of the casters choice upon each victims death within 30 feet, ranged touch attack(fort save 10+half caster level+int modifier or stat loss(refer to contagion)per tick)dealing 2D6+int negative energy damage per round, increasing 2D6 every 3 levels there after, lasts as many rounds as the caster concentrates there after, can be used int modifier times per day. Shadow Plague's range of use is 25 feet + 5 feet per 2 levels.
Void Armor - At level 12 the caster gains a shroud of darkness around him, now taking half damage from negative energy, and gaining a 20% concealment bonus(does not stack with blur or similar effects).
Shadowform - At level 18 the caster ascends to become one with the darkness he strives to control so vigorously looking even somewhat incorporeal, becoming immune to negative energy damage and gaining a 50% concealment bonus(does not stack with blur or similar effects).
The Void Weaver gains the following abilities to buff his Cloaker Minion
Empower Minion(functions as Bard Inspire Courage) - At 1st level with 3 or more ranks in Minion Control, the Cloaker gains +1 morale bonus on saving throws against charm and fear effects, and +1 morale bonus on attack and damage, increases every 4 levels
Increase Minion Competence(functions as Bard Inspire Competence) - At 3rd level with 6 or more ranks in Minion Control, the Cloaker gains a +2 competence bonus on skill checks
Enhance Minion(functions as Bard Inspire Greatness) - At 9th level with 12 or more ranks in Minion Control, The Cloaker gains 2 bonus HD + con modifier hp, +2 competence bonus on attack rolls and +1 competence on fort saves
Free Minion's Mind(functions as Bards Song of Freedom) - At 12th level with 15 or more ranks in Minion Control, The Void Weaver uses an ability with effect equivalent to the break enchantment spell on his Cloaker.
The Void Weaver's Cloaker companion
|1st-2nd||+0||+0||+0||Link, Share Spells,Minion Cloak|
|6th-8th||+4||+4||+2||Devotion, Enlarge Minion|
The Cloaker begins with +1 natural armor bonus, and has stats that are 17,15,13,12,10,8, placed into whichever abilities the Void Weaver see's fit. The Cloaker has good Will save, 3/4 BAB, and 2+int skills. Refer to Monster Manual 1 for the Cloaker's abilities.
Minion Cloak - At level 1 the void Weaver may wear his Cloaker minion as a cloak for a bonus to his armor class equal to his Cloaker minion's natural armor bonus.
Enlarge Minion - At level 8 the Cloaker minion grows to Large size.
If the Cloaker dies, the Void Weaver must spend 24 uninterrupted hours for a ritual to summon another one.
A Void Weaver that turns away from his study of the void no longer gains any further abilities, spells or increases to his Cloaker Minion's power.
Playing a Void Weaver
Religion: Void Weavers normally have little interest in religion, due to all effort is all ready wrapped up in their study of the knowledge of the void and see little or no gain from the gods.
Other Classes: Void Weavers often keep to themselves. Wizards can usually respect the dedication needed to gain this power. Non-Evil Clerics and Paladins generally distrust Void Weavers due to their obsession with negative energy. Barbarian's and fighter's tend to be leary about Void Weavers due to their mind altering abilities.
Combat: The Void Weaver focuses on dealing damage over time to his opponents and uses mind altering effects to control the battle. His role is a solid consistent damage dealer with enough utility to help keep the group from getting overwhelmed, especially when focusing on a single powerful enemy to weaken, but can influence a group of weaker enemies with negative effects to buy time.
Advancement: It is quite difficult for a Void Weaver to wish to differ from his primary path and gain anything worthwhile at the cost of furthering his abilities.
Void Weaver in the World
Daily Life: The typical Void Weaver spends his time and effort on improving his abilities for the power to be used on whatever purpose he has seeked it for. He is usually not so interested in what he sees as menial things, such as being social caring much about some lesser purpose than what he has decided his goals are.
Organizations: It is extremely rare to see more than a single Void Weaver due to the nature of them being obsessed with the individual path they choose to follow. When this does occur though, they tend to cautiously attempt to gain what knowledge of the void that they can from one another.
NPC Reactions: Most common folk or good warriors will be put off by the nature of the Void Weaver, but some with darker intent may try to sway them to be used as a tool for their nefarious purposes.
Void Weaver Lore
Characters with ranks in Knowledge Planes can research Void Weavers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Void Weavers are dedicated to dark energy.|
|10||Void Weavers Focus on plagues of dark energy, with poison to a lesser degree, and mind altering effects to cripple their enemies.|
|15||A Void Weaver has a loyal minion, which he can even wear as a cloak for protection and stealth, that is usually only seen by ones that lives are ending very soon.|
|20||Void Weavers draw their power directly from the negative energy plane. They almost always to have a sole purpose for seeking such power, or find themselves become such a way due to the all consuming nature of the obsession with the void.|