Void Lich (5e Class)

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Void Lich[edit]

A void lich is a lich who was created from the process of a devout follower of the void goddess being granted lichdom. These individuals are strong casters and have but one goal: to claim more of reality for the void, to please her. The void lich appears to be a pitch black robed figure of similar height and build as to before they were a lich with the exception of their chest which appears as an alienesque ribbed area that is hollow and contains the void phylactery. Any physical part of them and any items in their possession appear as a black void filled with tiny stars, and the outline of the figure glows a feint white and purple color. The lich can still read, see, and use everything on its person, as it is one with the void now and can see the void as if it were normal.

Creating a Void Lich[edit]

When thinking of how to create a void lich make sure the character has the void as its diety. Then come up with how the lich was created. This is something that you may want to speak with your DM about. Also, think about becoming a lich in the campaign instead and speak with your DM to ensure that its both OK and that they approve of the class beforehand.

Quick Build

You can make a Void Lich quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Charisma. Second, choose the Vizier background. Third, choose whatever equipment you feel is necessary.

Note: If your character multi classes into void lich because they became a void lich due to the ritual, they still gain all features below except where noted.

Class Features

As a Void Lich you gain the following class features.

Hit Points

Hit Dice: 1d8 per Void Lich level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Void Lich level after 1st


Armor: Light or None
Weapons: Simple and Martial Weapons
Tools: Alchemist's Supplies and One of your choice.
Saving Throws: Intellect and Charisma
Skills: Arcana and Religion, then pick two more from: Insight, Intimidation, Perception, Performance, or History. (Only if you multiclass into void lich: You may instead pick up to 3 from the entire selection if you have them already, and you become an expert at those skills. Add proficiency to the selected skills twice. If you do this you may only choose the 3 skills and they must be skills your character already was proficient in before becoming a lich.)


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Staff with attached Arcane Focus or (b) Arcane Focus or (c) Dagger that counts as Arcane Focus
  • Alchemist's Supplies and the Other you chose Above
  • Magical Book with history and teachings of the void goddess
  • Anything from your Background

Table: The Void Lich

Level Proficiency
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Void Phylactery, Call to Void, Voidions, Spells and DC 2
2nd +2 3
3rd +2 Void Calling 4 2
4th +2 Ability Score Improvement 4 3
5th +3 4 3 2
6th +3 4 3 3
7th +3 Void Calling 4 3 3 1
8th +3 Ability Score Improvement 4 3 3 2
9th +4 4 3 3 3 1
10th +4 4 3 3 3 2
11th +4 Void Calling 4 3 3 3 2 1
12th +4 Ability Score Improvement 4 3 3 3 2 1
13th +5 4 3 3 3 2 1 1
14th +5 4 3 3 3 2 1 1
15th +5 Void Calling 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 4 3 3 3 2 1 1 1
17th +6 4 3 3 3 2 1 1 1 1
18th +6 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement, Void Calling 4 3 3 3 3 2 1 1 1
20th +6 4 3 3 3 3 2 2 1 1

Void Phylactery[edit]

Whether you became a lich due to your player character going through with the ritual (see after this) or you created the character as the lich class, you have a void phylactery that is the source of your immortality and some of your powers. The phylactery has 50 HP, is considered magical, and itself is resistant to all damage, and is immune to radiant and necrotic damage. The phylactery makes you powerful, however, it appears as a perfect sphere of pitch black nothingness outlined in a white and purple light located in your chest behind your ribcage and is considered a part of you. Your phylactery gains power as you do and as such at higher levels becomes more resilient or provides bonuses to you.

Due to your new form, you no longer require sleep and cannot gain points of exhaustion in any way. You also no longer require food or drink, however, you must now claim at least one living thing for the void per month using your claim to void ability to sustain your new form. If you miss a month you gain a point of deterioration which can only be removed by using call to void.

At 1 deterioration, you notice cracks forming on your person and on the phylactery. Due to this attackers now have advantage on all attacks or spells they attempt to hit you with.

At 2 deterioration, a dark mist begins seeping from the cracks and you can no longer heal damage done to you in any manner.

At 3 deterioration, or if your phylactery is destroyed, your void phylactery explodes and instantly kills you, sending your soul to the void, it also violently explodes dealing 10d6 force damage to everything in a 30 ft radius upon detonation. If you die this way only a wish granted by the void can bring you back, and something of equal worth must be offered to her.

If you make your phylactery and become a lich in game, you will require a gem cut into a sphere that is worth at least 3000 gold, the knowledge of how to become a lich, and the knowledge to alter the lich ritual and pact made with the void herself to become her champion to return the living to her. The ritual takes 8 hours to complete and ends with your body falling dead and disintegrating (your items still intact), and the phylactery and your soul being taken to the void goddess for 2 hours. You then appear in a location of your choice or near a person of your choice upon completion, all your items returned magically to you, and in your new void lich form. To complete the transformation you must then sacrifice any living entity using your claim to void ability within 4 hours of transforming or your phylactery will detonate.

Additionally, if you die without your phylactery being destroyed the phylactery and all your items disappear and you roll a d10. Your phylactery reappears and reconstructs your body from it during a 4 hour period after the d10 worth of days has passed at a location of your choosing that you must have been to before, after which your items are magically returned to you. Upon ressurection you must call to void one living entity within 4 hours or your phylactery will detonate.

At 5th level the phylactery can gain one of the following:

1) An additional 25 points of HP for the phylactery

2) Grant an additional 1d6 force damage to all spells you cast that deal damage

3) Grant an additional +1 to Intelligence

At 10th level the phylactery can gain one of the following:

1) An additional 25 points of HP for the phylactery

2) Make your phylactery undetectable by magical means

3) Grant an additional damage immunity of your choice to your phylactery

At 15th level the phylactery can gain one of the following:

1) An additional 50 points of HP for the phylactery

2) Grant an additional damage immunity of your choice to your phylactery

3) Grant an additional 1d6 Force damage to all spells you cast that deal damage

At 20th level the phylactery can gain one of the following:

1) An additional 50 points of HP for the phylactery and immunity to an additional damage type of your choice

2) Reconstitution after death no longer takes 4 hours after the passed time and now is instant.

Call to Void[edit]

At 1st level you may target any creature that is within melee range of you with this ability. You grab the target and they make a wisdom saving throw against your void lich's spell DC, unless they are willing. If the succeed they break from your grip and nothing happens. If the target fails the save, or is willing, they are disintegrated in a cold black mist and reconstruct a few moments later as a cold black void form of their former self with their mind mostly intact using the weapons they had before they were called, and driven by a desire to follow the lich's orders and help them find more things to show the glorious nature of true peace, the void. These beings are called voidions.

Call to void counts as a 1st level spell and takes a spell slot to cast, and when cast at level 2 or higher becomes a ranged spell with 120ft of range as long as you can see them, and can affect one additional target for each level higher. You can also only cast this spell a number of times equal to your intelligence modifier per day before needing to wait till the next midnight for it to refresh.

Use the following to decide what you can and cannot affect with call to void at certain levels and the current limits of call to void. Note: Call to void gets more powerful the more levels you have in void lich, and cannot affect anything with an intelligence lower than 3. Each level of call to void has a minion cap noted below, if you exceed your minion cap the oldest minion you control disintegrates and is sent to be with the void goddess permanently.

Starting at 1st level call to void can only affect targets with intelligence 15 or lower before item bonuses and is limited to medium or smaller targets. You are also limited to a total amount of minions equal to half of your total intelligence. Each voidion summoned at this point have 10 HP and are immune to necrotic and radiant damage (see the card under voidions to see the basic monster stats).

Starting at 5th level call to void can now affect targets up to an intelligence of 18, and all voidions now have 15 HP and any melee voidons are now resistant to slashing damage.

Starting at 10th level call to void can now affect targets up to an intelligence of 20 as long as your intelligence is higher, and all voidions now have 20 HP. Any voidions you have now also deal force damage instead of their usual damage. Your control increases as well, and you are now able to control a number of minions equal to your total intelligence.

Starting at 15th level call to void can now affect any target that has a lower intelligence than you. All voidions now have resistance to all non-magical damage in addition to previous levels.

Starting at 20th level call to void is no longer limited on number of voidions you can control.


A voidion is a minion that has been summoned due to the call to void ability, and can be further bolstered by the archetypes. It can be controlled, called, or influenced by the void lich who summoned it as long as they are on the same plane, otherwise they carry out whatever orders they had last, or just carry on with whatever life they have left.

Note: This feature only explains the base voidion stats for call to void for both the melee and ranged minions, whereas the information for their progression under call to void only applies their base progression with the void lich. Again, check your chosen archetype for further information.

Voidion: Creature, Void minion[edit]
Max HP: 10
AC: 13
Spd: 30ft
Melee Ranged
STR:16(+3) STR:13(+1)
DEX:13(+1) DEX:16(+3)
CON:18(+4) CON:18(+4)
INT:10(+0) INT:10(+0)
WIS:11(+0) WIS:11(+0)
CHA:10(+0) CHA:10(+0)

If the melee voidion is humanoid it uses a sword (1d8 slashing) and shield and has its AC increased by 2. If the melee voidion is a creature (such as a wolf) it uses claws (2d4+2 slashing) or biting (2d4+2 piercing) to attack. If the ranged voidion is a humanoid it uses a bow (1d6 up to 80/120 ft ranges).

If the voidion was capable of flight before call to void was used on it, it now flies at 40ft speed regardless of its previous flight speed and for attacks uses claws or biting from the melee creature voidion stats if applicable.

Spells and DC[edit]

Void lich spell DC= 10 + intelligence modifier + proficiency

Void lich spell attack modifier = Intelligence modifier + proficiency

If you multi-classed by becoming a void lich the void lich spell DC and attack modifier override your old ones and you apply proficiency twice.

At 1st level you automatically learn the following two void cantrips:

Void Bolt[edit]
Casting time: 1 action
Range: 120 feet
Components: V,S
Duration: Instantaneous

A mote of aetheric energy is launched at a target creature within range. Make a ranged spell attack against that creature, dealing 1d10 force damage on a hit.

At Higher Levels. The damage dealt by this spell increases by 1d10 at 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Umbral Hand[edit]
Casting Time: 1 action
Range: 50 ft
Components: Somatic
Duration: 1 Minute

You clench your hand, and a shadowy hand mirrors your movements

This mystery functions as the spell Mage Hand, except that it can carry a weight of 30 lbs.

As you gain levels in the void lich class you can learn spells from the necromancy or conjuration schools. The following table shows how many spells you can learn when leveling up. Also at 5th, 10th, 15th, and 20th level you may choose to replace any spell you have learned for your void lich with any other spell of the same level from the necromancy or conjuration schools aside from the two cantrips void lich comes with or any abilities the void lich learns outside of the spells area.

Level Total Number of Spells Known
1 2
2 3
3 4
4 5
5 6
6 7
7 7
8 8
9 8
10 9
11 9
12 9
13 10
14 10
15 10
16 11
17 11
18 11
19 11
20 12

Void Calling[edit]

At 3rd level you must choose a calling to follow. You know you must claim for the void but in what manner are you going to mature your abilities to be able to do so? In choosing your calling you gain additional abilities at 3rd, 7th, 11th, 15th, and 19th levels.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Mind like the Void[edit]

At 7th level you may now permanently learn spells (without them counting towards your void lich total learned spells) as long as you can read a scroll or spell tome containing the written spell. You learn and can now cast the spell as if you learned it.

At 10th level your time studying the ways of the void has paid off. Spells you cast may now cause force damage instead of their regular damage.

Void Caller Lich[edit]

A void lich who chooses to be a void caller is one who both enjoys showing people into the cold loving arms of the void, and who enjoys strengthening and using those they claim for the void to aid them in their efforts to claim more. She must have everyone.

Command of the Void

Passively at 3rd level a cold aura now surrounds you. Any creature who is within 120 feet of you now feels a decrease in the temperature of the area and can now see their own breath, unless it is a creature who has been claimed by the void, or another void entity. Allies who are either voidions or void-touched that are within your aura gain +2 to their AC and attack rolls. In addition, voidions within 30 ft of you can use a reaction to jump to you and take a hit for you.

Summon Void Crawlers

At 7th level you gain the ability to summon a group of small voidions known as void crawlers. Void crawlers count as creature variant of a voidion (see the voidion creature card area, or below for stats), however, they can only use the claw attacks, not the bite. This feature counts as a Void-Spell and must use a spell slot to cast. The spell grows stronger as the void caller lich does, refer to the call to void section for how this spell's minions get stronger. For each level the spell is cast past 1st, add a crawler that is summoned. Spell details below:

Summon Void Crawlers[edit]
Casting Time: 1 action
Range: Clear area within 30 ft
Components: V,S
Duration: 1 Minute

You outstretch your arm and call to the void to summon 2 void crawlers nearby. They roll for initiative when summoned if they are summoned in combat and the group of crawlers takes their turns and attack together. For each level above first that you cast this spell summon an additional crawler

Max HP: 10
AC: 13
Spd: 30ft

For attacks it uses claws (2d4+2 slashing).

Void Phalanx

At 11th level you can now summon and control a void phalanx by using and modifying call to void. Upon successful use of call to void in this manner, specifying a phalanx being formed, the being reappears as a large defensive voidion that you can summon that draws the attention of enemies nearby to attack it. These large creatures are large and appear as void-touched knights in black armor. The void phalanx counts as 2 towards the number of voidions you control. You can only summon a void phalanx as many times per day equal to half of your intelligence modifier rolled down.

Max HP: 50
AC: 22(plate, tower shield)
Spd: 25ft
The Void Phalanx can attack once per turn with its sword (1d8+5)

The following is a table of levels and what upgrades the void phalanx aquires.

Level of Void Phalanx Feature or Buff Obtained
11th Resistant to all Non-Magical Damage.
11th The Phalanx's Might (Aura): Any enemy to the phalanx within 30 feet must roll a constitution check vs the phalanx or be compelled to attack it.
15th Health increase +50, Now immune to necrotic and radiant damage.
15th The phalanx can now attack twice per action if it attacks. Its attacks also now do 1d8 force damage.
19th Speed Increase +20
19th Aura of the Void: Any enemy within 15 feet of the phalanx rolls a constitution save vs a 18 or take 1d8 cold damage and be slowed. (Doesnt work on other beings of the void.)

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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