Villager (5e Class)

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You were your normal everyday peasant person until your village was raided by orcs and you swore revenge, at least you learned a few things to help you on your adventures.

<!-Introduction Leader->[edit]

Creating a Villager[edit]

Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Villager you gain the following class features.

Hit Points

Set parameter to Hit Dice per level, e.g. 1d10


Armor: cloth, leather, sheilds
Weapons: no weapons
Tools: farming tools
Saving Throws: Fortitude, Reflex
Skills: profession


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a pitchfork or (b) a hoe or (c) a stave
  • normal persons clothes
  • 1d6 healing potions

Table: The Villager

Level Proficiency
Features —Spell Slots per Spell Level—
1st +2 <!-Class Feature1-> Favored Enemy, Folk remedy, Agility, Willpower
2nd +2 <!-Class Feature2-> Simple nature, Unarmed strike
3rd +2 <!-Class Feature3-> Bonus feat, Health increase
4th +2 Ability Score Improvement, Call to arms
5th +3 Dragonbane
6th +3 New life
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6


During combat you can choose on your turn to increase your speed by 5 feet.

Favored Enemy[edit]

Because of your past you gain +1 to attack rolls and AC against orcs and bandits.

Folk remedy[edit]

You can buy bandages for 1 sp. You can expend a roll of bandages to give an ally 1d6 healing once per day.


This feature takes the determination of the weaker person and raises it to the next level. You have advantage on attack rolls and gain an extra attack when outnumbered at least 3 to 1, facing an enemy with a CR at least 4 higher than your level, or facing a creature of Huge or large size.

Simple nature[edit]

You have little expereince with magic only seeing it as a myth. Because you don't trust magic you have advantage on saves against spells.

Unarmed strike[edit]

At 2nd level you unlock the ability to make a fist attack against an opponent engafed in close combat with you as an action. This attack deals 1d6 damage.

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Bonus feat[edit]

At 3rd level you can take a Feat.

Health increase[edit]

At 3rd level you gain +10 maximum health.

Call to arms[edit]

At level 4 you gain proficiency with any four weapons (one of which MUST be a bow) and armor classes. You can lose one armor or weapon proficiency to become proficient in grapple checks instead.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


You are a natural enemy of dragons, at 5th level you have advantage on your attack rolls and you deal +2d6 damage against dragons.

New life[edit]

At 6th level you decide to make a name for yourself and become any other character class. You trade in your villager levels for other class levels but you get to keep all Earnes villager features and hit dice.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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