Vermund (5e Creature)
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Unfathomable dragon, chaotic neutral (75%) or neutral evil (25%)
Saving Throws Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Frightening Size. The first time a creature sees Vermund, it must succeed on a DC 25 Wisdom save or become frightened and stunned
Siege Monster. Vermund does x10 damage to objects and structures.
Superior Critical. Vermund roles a critical hit on a 16 - 20.
Magic Master. Vermund's magic bypass resistances.
Shock Wave. Ranged Magic Attack: +30 to hit, reach 200 ft., 100 targets. Hit: 500 (5d10 x 100) force & piercing damage.
Elemental Storm. Ranged Magic Attack: +30 to hit, reach 2,000 ft, 1,000 targets. Hit: 1,000 (10d10 x 100) fire, cold, thunder, lightning & force damage.
The can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
Vermund is a dragon of epic proportions, being over 500 ft tall, 1000 ft wide with wings, and 1,500 ft long with the tail. He has golden scales and purely black eyes. He resides on an unnamed demiplane, waiting to be awoken.