Vermund (5e Creature)

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Design Note: This monster uses the Mythic Monster rules.

[edit]

Unfathomable dragon, chaotic neutral (75%) or neutral evil (25%)


Armor Class 50
Hit Points 1,000,000 (1000d100)
Speed 500 ft, fly 10,000 ft


STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)

Saving Throws Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Skills all
Senses passive Perception 500
Languages Common, Draconic, Elvish, Dwarvish, Sylvan, Telepathy 10,000 ft
Challenge 1,000 (100,000,000 XP)


Frightening Size. The first time a creature sees Vermund, it must succeed on a DC 25 Wisdom save or become frightened and stunned

Siege Monster. Vermund does x10 damage to objects and structures.

Superior Critical. Vermund roles a critical hit on a 16 - 20.

Magic Master. Vermund's magic bypass resistances.

ACTIONS

Shock Wave. Ranged Magic Attack: +30 to hit, reach 200 ft., 100 targets. Hit: 500 (5d10 x 100) force & piercing damage.

Elemental Storm. Ranged Magic Attack: +30 to hit, reach 2,000 ft, 1,000 targets. Hit: 1,000 (10d10 x 100) fire, cold, thunder, lightning & force damage.

LEGENDARY ACTIONS

The can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Vermund is a dragon of epic proportions, being over 500 ft tall, 1000 ft wide with wings, and 1,500 ft long with the tail. He has golden scales and purely black eyes. He resides on an unnamed demiplane, waiting to be awoken.



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