Velthild (5e Race)

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Velthid[edit]

Sequestered in one high floating city of unimaginable splendour, called Baradglyss this race of fey has lost almost all contact with the mortal world, yet, they have established a new fey magical tradition in the Prime Material, and the lavish life-style the Exiled-Court (as they call themselves) lives in more than makes up for the harshness of the mortal world they still have to endure. Above all schools of magic, they value Transmutation, which enables their flying enclave, life-style. But only that has shown to not be enough over time, and so the schools of of Abjuration, Conjuration and Illusion were incorporated in their tradition, to keeps their floating palace-city safe from incursions and invasions (The Archdevil Mephistopheles once tried to stole a powerful artefact from inside Baradglys, but couldn't penetrate the physical, planar and mental wards put on the city. In a rare act of recklessness and frustration, The Lord Of No Mercy threw all his Infernal might against the wards, but, to his shock, the wards reflected his infernal cataclysm and destroyed the house of Merchant-Lord Smaragdus Dillum in raging hellfire (and almost half the city it was in), while all of Mephistopheles pawns for that particular venture of the Archdevil were inside, and turned to ash, beyond any possibility of resurrection). A smaller part of the tradition, Velthidi use Divination to keep an eye on the land-races and to perform the millennia old tradition of war-arbiters. Of course, if a Velthid spellcaster is ever to travel outside Baradglyss, they will be sure to have Enchantments and even Evocations to escape harsh situations

Considered a legend or conspiracy made up by the lords and kings of old, folks of the lands-bellow don't give the existence of the Velthidi any credence and it survives only cryptically hidden in ancient nursery rhymes passed on from race-to-race.

Physical Description[edit]

By human' (and a lot of other race's) standards, Velthid are extraordinarily beautiful, being adorable and cute before maturity, and hypnotically attractive as grown-ups. Most have white skin but they tan very well. In a few, abstract symbols and markings, as tattoos but bellow their skin, can be seen adorning their bodies. Those markings are passed from generation to generation, and are seen as a sign of noble ancestry, and those who possess them are generally highest of the noble houses (not accounting for those who have the markings but have to hide them, because of being born from an illegitimate union between different castes). Their eyes range from amber to vivid, almost flame-like green. Their hairs can be anywhere from light-brown to brown, always with natural streaks either green, crimson, bright copper or pure white.

They wear more jewellery than clothes, as the climate in Baradglyss is magically set to summer hot all year by design. Both males and females adorn their body with intricately painted patterns of infinite variety. A body-painting professionals can get recognised as a great artist, and reproductions of their best work are permanently copied over to life-size statues of enchanted adamantine or mythral using a special spell that copies the likeness of an individual to a statue and increases the statue's resistance to physical assault or exposition to the elements, making sure it will be unblemished for countless Velthidi generations to come.

Despite their lack of physical strength and vitality, Velthidi always look healthy, imposing, luxurious and clean. Every member of this race knows a cantrip similar to Prestidigitation, but which serves only to clean one self (including equipment), and choose a perfume of choice. Despite that, most Velthidi enjoy long baths in flower scented water and aromatic oil massages instead of making use of the cantrip, which they only use at emergencies.

History[edit]

Society[edit]

Marriage between castes is forbidden by law, but it still happens. Depending on the current status of the culprits, their sentence can be a year sleeping apart in a guarded tower, the "honour" of becoming experimental subjects to the several skilled archwizards in the city, death, or, even worse, banishment from Baradglyss: The Velthid live a clustered and secluded life with all their needs at the flick of their wrists. The outside world is their worse nightmare.

and their only role is that of arbiters of wars (if they get invited by all the parties involved). A High Arbiter presents to the battlefield, and after what always seems like an endless delay for the soldiers in the frontline, after being sattisfied with Velthid are still very attuned to their strong personalities as fey, and there are few things in the world they enjoy more than Drama, Music, Visual Arts, Etiquette and Courtship (both of which they consider an art in and on themselves). There is also high demand for special dishes, spices and rare ingredients from all around the world. All of Velthid cultural expression is intermingled heavily with the Art, so the ability to cast a cantrip to make one's cup of spiced mint-honey wine into the exact right temperature accounting all factors is considered worth paying for.

Velthid Names[edit]

Velthid society is divided in castes (an idea they adopted from the ancient human empires), and they prefix their names with their family names, mostly because tradition so demands, but the origin of such tradition is assumed to be for dramatic effect (because of how the grammar of Velth, the language of the Velthidi works) Male:

Female:

Velthid Traits[edit]

Ability Score Increase. Your Strength, Dexterity, Constitution scores all decrease by 2, while your Wisdom, Intelligence, Charisma increases by 3 (As normal, you can't increase an ability score above 20 using this feature).
Age. Velthid physically mature rather slower than humans, with every 3 human year being equivalent of only 1 year of growth in a Velthid physical maturity. On the other hand, they mature at a faster pace mentally: every 1 human years equals one 3 of mental/psychological growth for a Velthid. Velthidi are known to live extremely long lives, and legends say they were immortal before coming to the prime material. A Velthid lives anywhere from 1000 to 3000 years of age. Their appearance hardly show, as Velthidi are extremely vain and have innate access to cantrips to make them look younger.
Alignment. Velthidi have a slight tendency towards the Chaotic side, but it's hardly something out of place to find a neutral or even lawful Velthid. As for questions of good and evil, they tend towards neutrality, with the highest caste having a clear evil streak, and the workers and guards favouring good alignment.
Size.
Speed. Your base walking speed is <speed> feet.
Languages. You can speak, read, and write Velth, Common, Sylvan and two other language of your choice.

<Subrace Name>[edit]

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6



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