Veissux (5e Race)
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The veissux (vī•səks) are a lesser race of demons that often have skin tones of varying colors, ranging from crimson to purple, to bleached white. They prefer to wear their hair long and have muscular bodies that are slightly taller than the average human's body. Most notably, they always have a pair of large horns protruding from their foreheads that are tri-colored.
The original veissux were created by a lonely, young, dragon god of the Netherworld to serve as subjects, servants, and companions. He mixed together dark nightmare sand, water from the beguiling river of the Netherworld, and his black blood, then formed the first generation of veissux, by hand, out of the clay-like sludge and breathed the ebon flames of chaos into them, granting them life. As early creations, they were strong, but still remained outmatched by the demons that came before and by the demons that would follow, with few exceptions.
As lesser fiends, most veissux are servants or slaves to greater fiends and dark gods. However, as this was their original purpose, they serve their masters with pride, glee, and much pleasure. They may be employed as foot soldiers in an army, workers, and servants in a citadel, or slaves meant to be used for the...carnal desires of others. Elder and more powerful veissux are viewed as equals by other fiends, and thus, they command more respect and sometimes even have veissux slaves and servants of their own.
Veissux use names that harken to greater power in the world of fiends.
Male: Braxar, Onoch, Kilgus, Daxtor
Female: Zaxomel, Giruth, Mrizimag, Bal'thud
Veissux are strong, lesser fiends with powerful dark magic derived from the depths of the Netherworld.
Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age. Veissux mature at the same rate as humans. However, as they are demons, they will not die of natural aging and can potentially live forever if they are not slain or succumb to the disease.
Alignment. Despite being fiends, veissux are only chaotic by nature and are not inherently evil like other fiends. Depending on their upbringing or the master they serve, they can be good as well as evil.
Size. Veissux are built like a human but are much more muscular and tall, with their weight falling anywhere between 100-300 pounds. Your height ranges from 6 to well over 7 feet in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. Veissux are adapted to live in the dark realm of the Netherworld. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Born of the Dragon. Being born of dark, fiend blood, you are both fiend and humanoid. You can be affected by a game effect if it works on either of your creature types.
Ureyic Resistance. You have resistance to dark damage.
Horns. Your horns are natural melee weapons, which you can make unarmed strikes with. When you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Fiendskin. While unarmored, your AC is equal to 12 + your Dexterity modifier.
Naturally Deceptive. You are proficient in the Deception skill.
Dark Sorcery. You know the Hindrance cantrip. When you reach 3rd level, you can cast the Dark Orb spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Dark Swathe spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and either Abyssal or Infernal.
Tailed Veissux Variant
Tailed veissux are a slight variant on the normal veissux that have tails rather than horns. These veissux tend to have more human skin tones, though exotic colors are not unheard of.
Tail. You have a long and slender prehensile tail protruding from your backside that can be used for the following simple tasks: lift, drop, hold, push, or pull an object or a creature up to 10 pounds; open or close a door or a container. Your DM might allow other simple tasks to be added to that list of options.
Your tail can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.
Naturally Entertaining. You are proficient in the Performance skill.
Charming Mysticism. You know the friends cantrip. When you reach 3rd level, you can cast the hideous laughter spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Random Height and Weight
|6′ 0″||+2d8||150 lb.||× (1d4) lb.|
*Height = base height + height modifier