Vastaya (5e Race)

From D&D Wiki

Jump to: navigation, search
Missing.png One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate.

"Google" isn't a source; it shows web search results. "Pinterest" isn't a source; it's an aggregate of images copied or linked to from other websites.

If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Broom Icon.svg.png This page needs grammatical help. Reason: "You can use this once per short rest," and other unconventional phrases would benefit from revision.

You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Vastaya Lhotlan[edit]

"The Vastayan named the world. We named the trees, the wind, the mountains. We know their power."

Physical Description[edit]


Vastayas are chimeric creatures of Runeterra whose lineage contains both human blood and the spiritual magic of a pre-human race. From the ferocious, bestial power of the Kailash, to the foxlike allure of Ahri, Vastaya can look considerably different from one another, but they all share animal and human characteristics. Simply extraordinary! Unbeknownst to the civilized world, they are strange and exotic creatures bearing resemblance to both man and beast - a historic encounter, to be sure. What more shall this expedition reveal of that most magical and fantastic land, Ionia? One can only wonder...and wander deeper.


The vastaya’s origins can be traced back to a hidden corner of Ionia where a group of humans fled in the escape of the Great Void War. There, these refugees came into contact with a tribe of intelligent shapeshifting creatures who were greatly in tune with the world’s natural magicks. These spiritual creatures, known as the Vasthayshai’rei, welcomed the human refugees and eventually produced what Runeterrans now refer to as vastaya – a blanket classification for any number of species of chimeric creatures. Over time, the varied offshoots began to settle in different regions and naturally adopted different forms – simian, avine, even piscine – according to the creatures which most embodied their strongest characteristics.

In addition to their animal-human forms, vastaya are notable for their extremely long lives. Some have been known to live for thousands of years, while others claim to be immortal.

As time wore on and the vastayan bloodline spread throughout Runeterra, an interesting genetic aberration occurred: certain humans with very small amounts of vastayan heritage gained the ability to shapeshift. From the frozen Freljord to the darkest jungles of Runeterra, these shapeshifters can't maintain their animalistic forms for long, yet are still capable of harnessing some of their ancestral magic and change their shape.

Vastayan Names[edit]

Male: Rakan, Rengar, Sett, WuKong.

Female: Xayah, Ahri, Nami.

Vastaya Traits[edit]


Half Human and half spiritual-beast, League of Legends Xayah and Rakan's race.
Ability Score Increase. Your Dexterity score increases by 1, and your Charisma score increases by 2.
Age. Vastaya can live for thousands of years, some can even be immortal.
Alignment. Vastaya tend to lean towards being chaotic due to their connection to the force of magic and nature.
Size. Vastaya grow to around 5 to 6 feet tall. Your size is medium.
Speed. Your base walking speed is 35 feet and have a flying speed of 10ft.
Feather Daggers. You can use a free action to create 3 feathers and use them as if they were daggers. You can do this a number of times equal to your dexterity modifier (minimum of 1) before having to take a short or long rest.
Bladecaller. Starting at 3rd Level, you become more adept in your Vastayan heritage. If you throw one of your feathers, you can then use a bonus action to call your feather(s) back to you dealing an extra 1d4+dex per feather thrown out. You do this a number of times equal to your dexterity modifier per short or long rest.
Featherstorm. Starting at 5th Level, you can now unleash a Vastayan power, as an action you can unleash a volley of 5 Feather-Blades in a 15 feet cone. You can use this once per short rest.
Vastaya Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Vastaya Heritage. You gain proficiency in Persuasion and Acrobatics.
Lovers. Lhotlan are creatures loyal to their partners, and will do anything to save their partner. When a Lhotlan couple is 50 feet away from each other they can use a bonus action, to have temporary hit points equal to their level. After using this feature you cannot use it again until you have finished a long rest.
Languages. You can speak, read and write Common and Vastaya (Sylvan).

Back to Main Page5e HomebrewRaces

This page may resemble content endorsed by, sponsored by, and/or affiliated with the League of Legends franchise, and/or include content directly affiliated with and/or owned by Riot Games. D&D Wiki neither claims nor implies any rights to League of Legends copyrights, trademarks, or logos, nor any owned by Riot Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!