Variant Commoner for Militaristic Societies (DnD NPC Class)

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Militaristic Commoner[edit]

Some societies are very warlike and value honor, valor, and glorious battle above all else. The culture of these societies is such that even the lowliest commoner learns the ways of the sword and spear. Real-life examples of such societies include ancient Sparta or the Aztec empire, where nearly every male citizen learned how to fight.

This class is a variation of the SRD:Commoner intended for societies and cultures which are highly militaristic and thus even the lowliest citizens would have some degree of fighting capability.

Making a Militaristic Commoner[edit]

Table: The Militaristic Commoner

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +0 Bonus Feat
2nd +1 +3 +0 +0
3rd +2 +3 +1 +1
4th +3 +4 +1 +1
5th +3 +4 +1 +1
6th +4 +5 +2 +2
7th +5 +5 +2 +2
8th +6/+1 +6 +2 +2
9th +6/+1 +6 +3 +3
10th +7/+2 +7 +3 +3
11th +8/+3 +7 +3 +3
12th +9/+4 +8 +4 +4
13th +9/+4 +8 +4 +4
14th +10/+5 +9 +4 +4
15th +11/+6/+1 +9 +5 +5
16th +12/+7/+2 +10 +5 +5
17th +12/+7/+2 +10 +5 +5
18th +13/+8/+3 +11 +6 +6
19th +14/+9/+4 +11 +6 +6
20th +15/+10/+5 +12 +6 +6

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the commoners of militaristic societies.

Weapon and Armor Proficiency: Commoners of militaristic societies are proficient with two simple melee weapons, one martial melee weapon, and one simple ranged weapon. They are proficient with light armor. They may choose between either proficiency with medium armor, or proficiency with shields (but not tower shields).

Bonus Feat: A commoner of a militaristic society may choose one bonus feat drawn from the list of fighter bonus feats. He or she must meet all of the normal prerequisites for the feat.

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