Variant, Chain Warrior (3.5e Class)
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The chain warrior was an arcane experiment from a mad dark wizard facinated with infusing organic matter with non-organic materials. Once the wizard's studies were made public, some kingdoms soon started practicing with making their own chain warriors, while some chain warriors were formed by fighters or mercenaries seeking an edge in battle, in rougher societies, the chain warriors were formed out of slaves and then made to fight in arenas for whatever sick reasons their masters wished. All that is truly known about the Soul Chain Warrior, is that they are incredibly deadly to all that oppose them on the battlefield. As the chain warrior use their chains more often, the magic that bond stell to flesh slowly takes over their body, making them tougher and stronger in a slow, but steady process.
Making a chain warrior
Chain Warriors are a decent mix between ranged and melee fighters. Using their chains to attack enemies and defend themselves against harm. When working in a party, they are often well suited when working with spell casters who can enhance the effectiveness of their attacks.
Abilities: Being a fighter, constitution help with HP point, but the charisma and strengrth determines many factors to the chains bound to his body.
Races: Any race that values versatility and strength on the battlefield often finds the chain warrior to be a worthwhile class option, even though the process of binding the soul to steel can often be very painful.
Alignment:Because of the various roles and reasons a Soul Chain Warrior may fight, they may be any alignment.
Starting Gold: 5d6 x10 gp.
Starting Age: Simple, as barbarian.
|Saving Throws||Special||Number of chains|
|1st||+1||+2||+2||+0||Chain Strike, Bonus Feat, Magic chains +1||1|
|2nd||+2||+3||+3||+0||Chain Grapple, Constrict||1|
|3rd||+3||+3||+3||+1||Minor Enchanment, Climbing Chains||1|
Class Skills (8 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: Because Chain warrior come magically equipped with their chains for weapons, they are rarely trained in anything else, but should the need arise they are often proficient only with simple and commom weapons. A Soul Chain Warrior may use any Light or Medium Armor, but no shields, as the Warrior needs their hands to summon their chains.
Number of Chains: This column represents the maximum number of chains a chain warrior may use per attack. A chain warrior does not need any feats to use multiple chains without penalty for doing so, for even though they were magically installed, they are still a part of their body. They must roll a seperate attack for each chain used. When a Warrior gains the ability to target multiple enemies, he/she may distribute the chains among the targets as they see fit.
Chain Strike (Su): From their palms they launch the chains that have been bonded to their body. These chains have a reach equal to 5 times their Charisma Modifier. To hit with one of these chains, the Soul Chain Warrior must roll a melee attack versus his/her opponent. A Soul Chain Warrior has the ability to alter the tips of his/her chains.these go up in damage by 1d8 every four levels. The chain tips and their associated abilities are as follows:
- Ball: 1d8 Damage; Critical 19-20/x2 (Bludgeoning), On critical hits, this tip is capable of damage the enemy armor (1d6)
- Spike: 1d8 Damage; Critical 20/x3 (Piercing), This tip works as though it has the Cleave Feat, passing through the first enemy and into any enemy within range that it can seek out this continues untill a target is not killed or a target is out of range.
- Blade: 1d8 Damage; Critical 18-20/x2 (Slashing), Capable of being used as a whip to disarm enemies, when using this you have the feat improved disarm.
Bonus Feat: The process of bound the steel in the flesh is very painfull, beacause of that the chain warrior gains Diehard as a bonus feat at level 1.
Magic Chains 1 (Su): At 1st Level, the chains are considered magic for the purpose of bypassing damage reduction and count as +1 Weapons. Once the chains have this magic ability the warrior can apply their Charisma modifier to their Attack and Damage rolls when using the chains. This ability improves as the Soul Chain gets stronger.
Chain Grapple (Su): Using his/her chains, a chain warrior is capable of making grapple attempts at a distance, at the 2nd level the Soul Chain Warrior gains a +4 Bonus to their grapple checks with the chains. This can be used to hold enemies still, or drag them closer, or even attempt to throw them (a chain warrior need to do a strength test to realize any of these actions).
Constrict (Ex): After a successful grapple, the chains can deal 1d6 points of damage each round as they begin to squeeze the victim to death. This damage is automatic.
Minor Enchantment (Sp): When a Warrior gains 3rd level, the magic in their body that fuses the chains to their body begins to mutate in a way that it manifests new powers through the chains, enchanting them slightly. The warrior must choose one of the following enchantaments.
- Defending (+1 Armor class)
- Flaming (+1d4 of fire damage)
- Frost (+1d4 of ice damage)
- Shock (+1d4 of electricity damage)
Barbed Chains (Su): Small spikes begin to petrude from the edges of the chains, causing an additional 1 point of damage on each successful hit, and raising the Constrict damage to 1d8 instead of 1d6.
Chain Warrior Starting Package
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Bonus Feats: .
Playing a Chain Warrior
Other Classes: .
Chain Warriors in the World
Daily Life: .
NPC Reactions: .
Chain Warrior Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Chain Warriors in the Game
Sample Encounter: .
EL : .