Valkyrja (5e Class)

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Valkyrja[edit]

A strong warrior holds her own against multiple soldiers. Their weapons clanged against her rune-etched shield as she whirled to meet their blades. Each strike she landed painted a scene of terror and awe in blood. Her sturdy broadsword and flawless armor, blessed with symbols only a follower of Freyja and Odin could know and begin to understand. Black feathered wings sprung from her back as she leaped to reap the souls of those who were destined to die.

The First to Descend and the First to Rise[edit]

A Valkyrie is a warrior of strong intent, and a devout follower of their mission. They are the ones to deem who dies, and to escort the worthy to Odin and Freyja's domains to live out the rest of their eternity until the end. Since the beginning of a Valkyrie's life, they are trained to become masters of war and deceitful tacticians that with a single look decide wars through doubt and intimidation. For those that take up the Rune Calling, there is no higher honor.

Creating a Valkyrie[edit]

What made your proud warrior strive for the title of Valkyrie? Does your character choose to be feared, and if so what brought about the need or want? What do you strive for? Battle, legend, or just to be a simple intermediary force that presents the souls of the dead?
Quick Build

You can make a Valkyrie quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the Folk Hero background. Third, choose your preferred weapon style out of the list below.

Class Features

As a Valkyrie you gain the following class features.

Hit Points

Hit Dice: 1d10 per Valkyrie level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Valkyrie level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Rune Etching Kit
Saving Throws: Strength, Constitution
Skills: Choose two skills from the following: Acrobatics, Animal Handling, Athletics, Deception, History, Insight, Intimidation, Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Brigandine (same as chain mail) or (b) chain mail or (c) leather armor, longbow and 20 arrows
  • (a) Broad sword (same as long sword) and shield or (b) spear and shield or (c) two martial weapons
  • (a) Short bow and 20 arrows or (b) two Spears
  • If you are using starting wealth, you have 5d4 x 10 gp in funds.

Table: The Valkyrie

Level Proficiency
Bonus
Features
1st +2 Fighting Style, Second Wind
2nd +2 Action Surge (one use)
3rd +2 Martial Archetype
4th +2 Ability Score Improvement, Ability Score Improvement
5th +3 Extra Attack
6th +3 Ability Score Improvement
7th +3 Martial Archetype feature
8th +3 Ability Score Improvement, Ability Score Improvement
9th +4 Indomitable (one use)
10th +4 Martial Archetype feature
11th +4 Extra Attack (2)
12th +4 Ability Score Improvement, Ability Score Improvement
13th +5 Indomitable (two uses)
14th +5 Ability Score Improvement
15th +5 Martial Archetype feature
16th +5 Ability Score Improvement, Ability Score Improvement
17th +6 Action Surge (two uses), Indomitable (three uses
18th +6 Martial Archetype feature
19th +6 Ability Score Improvement, Ability Score Improvement
20th +6 Extra Attack (3)

Fighting Style[edit]

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Ability Score Increase[edit]

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Second Wind[edit]

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Valkyrie level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge[edit]

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Martial Archetype[edit]

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Indomitable[edit]

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

War Runed[edit]

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Winged Aegis[edit]

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Rune Willed[edit]

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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