Uxar (5e Race)

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Uxar[edit]

Alien Shapeshifters

History[edit]

On the planet of uxar there are many animals and humans they live in harmony all for the soul purpose of creating milk and honey for the fairies who rule over them as gods and goddesses the fairies can only eat milk and honey so they rely on the creatures on uxar to bring them food queen moonglow ruled for a very long time and she was the best queen and worshipped by all until she was overthrown by empress marigold who had been exiled for a long time until she found her way back to the planet full of rage and power she destroyed the queen and took the throne for herself without a stable ruler on the throne the universe which uxar is in started to crumble and destroy itself no one knew why but portals also started to appear which took whoever fell through them to other universes after a long time of this no one was in the universe and it was in ruins just chunks of planet and stars floating through an immense dark void the fairies went to another universe and have been going from world to world taking them over and destroying them in turn when the world was good some humans were blessed with the ability to turn into creatures and some creatures were blessed with the ability to turn into humans

Society[edit]

some characteristics pass from each form like hair color/fur color, eye color/design and anything else you want to factor over some creatures have one soul and others have two souls two souls means being merged while one soul means being blessed or cursed the creature forms could be normal or have an elemental add-on that affects the type of damage or a limb add-on like a bear with wings they can look however you want they just have to work with the sub race you picked and add-on they where raised to listen the fairies no matter what they told them so they listen to authority very closely

Uxar Names[edit]

Uxar are named mostly anything usually a plant name or a fey name but usually adopt a new name once they get to a new world

Uxar human form[edit]

Uxars come in many different forms.

Ability score increase. Your Constitution score increases by 2.

Age. most Uxars look like children for most of their life but still age the same rate as humans they rarely ever mature

Alignment. Raised to be law abiding and to always listen to the fairies Uxars are lawful by nature and usually neutral or good although there have been a few cases of these two laws being wrong.

Size. Uxars stay the same size as human children for most of their ages ranging from a human toddler to a human young teen your size is small and range between 3 to 5 foot.

Speed. Your base walking speed is 30 feet.

Shift. You can change into your animal form as a bonus action or when not in combat at will.

Animal form. Your human form can do magic but your animal form cannot. Your animal form is also unable to use melee weapons and ranged weapons it can also not speak common and your human form cannot use any of the animal abilities while in said form there is no way to tell your animal form from other animals so while in it strangers treat you as they would any other animal like you which can range from a chicken trying to be captured to a lion being feared.

Languages. You can speak, read, and write Common and speak to animals naturally.

Uxar animal forms[edit]

Cat[edit]

your size is tiny to medium

Ability score increase. Your dexterity increases by 2.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray and reds in both forms.

Claws. You can do 2d4 slashing in cat form.

Bite. you can do 1d6 piercing in cat form.

Fur. you gain resistance to cold damage in both forms. (you can remove this for a hairless cat)

Catlike agility. You gain the dash action as a bonus action in both forms.

Pounce. If you use the dash bonus action then attack right after the creature you attack must make a dexterity saving throw if they succeed they move 10 feet away from you and don't take any damage but if they fail they take the damage, stay where they are and are knocked prone if in cat form.

Big cat(only given to big cats and wolves). You have proficiency in intimidation in both forms.

Small cat(only given to small cats and dogs). You have proficiency in persuasion in both forms.

Language. While in your animal form you can speak feline but not common

Wolf[edit]

same as above plus:

Furious howl. Once per long or short rest you may make a loud howl any creature within hearing range must make a constitution saving throw or be frightened until the end of your next turn. This does not work for creatures that can not hear if in wolf form.

Pack tactics. You gain advantage to attacks against a hostile creature when an ally is within 5 feet of you in both forms.

Language. While in your animal form you can speak to wolves and people who understand wolves but not common (this is instead of feline).

Lizard[edit]

Your size can be either tiny to medium.

Ability score increase. Your constitution increases by 2 more.

Cold blooded. You gain advantage to all dexterity based rolls in direct sunlight but have disadvantage on all dexterity based rolls in the darkness while in lizard form.

Lizard tail. You may have your tail fall off as a reaction to an attack before you hear the damage you can negate half the damage once per long rest while in lizard form.

Scales. You gain a +2 to ac while in lizard form.

Language. While in your animal form instead of common you can speak draconic.

Bears[edit]

Your size is medium

Ability score increase. Your strength increases by 2.

Fearful presence. You have proficiency in intimidation in both forms.

Claws. You do 2d4 slashing in your bear form.

Bear hug. You can hug someone and they must make a competitive strength roll if they fail their grapple until the bear lets go to attack something else or on the creatures next turn they can challenge the bear again and if they succeed they break free if they break free you cant do it again until you take a long rest only in bear form.

Furious growl. Once per long or short rest you may make a deep guttural growl any creature within hearing range must make a constitution saving throw or be frightened until the end of your next turn you are also given inspiration for the same amount of time this does not work with creatures that can't hear while in bear form.

Language. While in your animal form you can only speak with bears and people who understand bears.

Birds[edit]

Your size can range from tiny to medium

Ability score increase. Your dexterity score increases by 2.

Wings. Your animal form has a flying speed of 20 feet.

Talons. Your talons do 2d4 slashing while in bird form.

Dive. when your flying if you attack while in air you can do an extra 1d4 slashing damage in bird form.

Bird flight. While in the air you gain dash as a bonus action.

Birds eyes. Your proficient in investigation.

Language. While in your bird form you can speak avian and auran but not common.

Foxes[edit]

Your size is small

Ability score increase. Your charisma score increases by 2.

Claws. You can do 2d4 slashing.

Sneaky creatures. You can hide as a bonus action.

Sly. your proficient in persuasion.

Arctic fox variant[edit]

Arctic home. Your resistant to cold damage.

Language. While in your animal form you can speak with foxes and people who understand foxes but not common.

Fish[edit]

Your size can range from tiny to medium

Ability score increase. Your wisdom score increases by 2.

Gills. You gain water breathing and can't breathe on land.

Shiny. You gain proficiency to investigation when involving shiny objects.

Bite. you can do 2d4 piercing damage.

Fins. you are unable to walk while in your animal form.

Scales. You gain a +1 to your ac.

Water reliance. If you spend more then 8 hours without water being on you you start drying out which gives you disadvantage to all actions involving movement.

Language. You can speak aquan but not common while in your animal form.

Horses[edit]

Your size is medium

Hooves. You can do 1d8 bludgeoning damage in your animal form.

Herbivore. You can only eat plants and if you try to eat anything other than plants you will get poisoned in both forms.

Bite. you do 1d8 bludgeoning and 1d6 piercing once per short rest in animal form.

Horse speed. You can take a dash as a bonus action in both forms.

Language. You cant speak, read or understand common while in your animal form but you can understand sylvan and you can speak to horses and anyone who can speak with horses.

Goats[edit]

Your size can range from tiny to small

Ability score increase. Your intelligence increases by 2.

Hooves. You can do 1d6 bludgeoning in your animal form.

Goat agility. You have a climbing speed equal to your walking speed and proficiency in acrobatics in both forms.

Ram (for goats with horns). if you take the dash action towards someone as a bonus action you can ram into them knocking them prone and dealing 1d6 bludgeoning damage you can do this as many times as your dexterity modifier allows (max of 3) per long rest while in your animal form.

Herbivore. You can only eat plants and if you try to eat anything other than plants you will get poisoned in both forms.

Language. You cant speak common while in your animal form but you can speak to goats and anyone who can speak with goats you can also understand common.

Amphibian[edit]

Your size can range from tiny to medium

Ability score increase. Your strength increases by 2.

Gills. You gain water breathing while in animal form but can breath on land as well.

Claws. You can do 2d4 slashing while in your animal form.

Bite. you can do 1d6 piercing while in your animal form.

Swallow. You can attempt to swallow a hostile creature that is smaller than you the creature must make a dexterity saving throw and get higher then 8+your strength modifier+proficiency bonus if the hostile creature fails they become incapacitated and your animal forms speed is halved the hostile creature also takes 1d4 acid damage for each turn their in your stomach the creature is thrown up if your animal form takes damage you also can not turn into your human form while in this state.

Water reliance. If you spend more then 8 hours without water being on you you start drying out which gives you disadvantage to all actions involving movement.

Language. You can speak and understand aquan but you cant speak or understand common.

Arachnids[edit]

Your size can range from tiny to medium

Ability score increase. Your intelligence increases by 2.

Web. while in your animal form you can shoot out a web to either make a 20 foot silk rope or roll like a ranged weapon at an enemy and if you succeed it will make them blind or grappled blind for the eyes grappled for the legs while grappled the enemy may make a strength saving throw higher then 8+your strength modifier on its turn and if it succeeds it breaks free

many legged. You gain a climbing speed of 20 feet in both forms.

Venom. While in your animal form you can stab someone dealing 1d4 piercing they must make a constitution saving throw of 8+your constitution modifier+your strength if they fail they take all of the acid damage if they succeed they take half all is 1d8 acid you can only do this 2 times per long rest.

Language. While in your animal form you can speak under-common and understand common and under-common but you can not speak common.

Insects[edit]

Your size can range from tiny to small.

Ability score increase. Your strength score increases by 2.

Exoskeleton. Your ac gets a +2.

Limbs. You have a climbing speed equal to your walking speed.

Scuttley bois. Your proficient in stealth.

Strong. Your human form is proficient in heavy armor.

Language. Some of you can speak aquan while others speak auran and even others speak terran, others speak in clicks so its your choice what kind of insect you are but either way you look at it you cant speak common but you can understand it.

Waterbears[edit]

Your size is tiny

Ability score increase. Your constitution score increases by 2 more.

Tiny creature. You are proficient in stealth.

Natural resilience. Your ac goes up by 2 and your hp goes up by 5.

Language. You can speak and understand aquan while in animal form but you cant speak or understand common.

Addons are optional

Addons (up to two)[edit]

Lightning speed.[edit]

You gain the dash action as a bonus action and resistance to lightning damage. Your animal form is lightning themed.

Wings.[edit]

Your animal form gains wings and a flying speed of 20 feet.

Fire.[edit]

You gain resistance to fire damage and can cast firebolt as a cantrip. Your spell casting modifier is wisdom. Your animal form is fire themed.

Water.[edit]

You gain water breathing and a swimming speed of 20 feet. You gain vulnerability to cold damage. Your animal form is water themed.

Horn/s.[edit]

Your animal form can do 1d4 piercing per horn up to two.

Claws/talons.[edit]

Your animal form gains claws or talons and can do 2d4 slashing.

Tentacles.[edit]

Your animal form gains tentacles; the amount is up to you and can do 2d4 bludgeoning.

Gills[edit]

Your animal form gains gills and can breathe underwater because of them.

Earth[edit]

You can cast mould earth as a cantrip. Your spell casting modifier is charisma and you can climb walls easily with a climbing speed of 10 feet. Your animal form is nature themed.

Camouflage.[edit]

Your animal form gains the ability to hide as a bonus action.

Venom/poison.[edit]

Either your skin secretes a poison or you can scratch creatures and get the venom directly in them. Your claw/talon/bite attacks deal an extra 1d6 poison damage or as a reaction once per long rest you can poison someone dealing 1d6 poison damage.

Cold[edit]

You are resistant to cold damage and can cast ice knife wisdom is your spell casting modifier.

Nocturnal[edit]

You don't gain exhaustion points for not sleeping.

Human brain.[edit]

You can understand common while in your animal form if you couldn't before.

Darkvision[edit]

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray and reds in both forms.

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