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True God Seeker
This race was created for the Iosenia and Mirror Campaign Setting in mind. Discuss with your DM if it's okay to use this for another campaign.
True God Seekers are the culmination of at least two individual God Seekers. As God Seekers are relatively indistinguishable from regular humans, so are True God Seekers. However, True God Seekers are formed of a forbidden splicing technique, and so are actually constructs. While they normally look like any human, when exposed to certain rays of light, their skin may reveal many scars on their body, a side-effect of the splice.
When a singularity thought it appropriate, he took the half souls of two God Seekers and fused them into a single entity, resulting in the first True God Seeker. They were created further as means to defy divinity.
True God Seekers often self-destruct in madness only a short while after creation. They are few and so have no cohesive society.
True God Seeker Names
True God Seekers may take names from one or the other counterparts which formed them.
Male: Rüdo, Cromwell, Yazne
Female: Raine, Kolriche, Zayla
True God Seeker Traits
The culmination of splicing two God Seekers together
Ability Score Increase. Your Strength increases by 2, Constitution by 2, and Dexterity by 1
Age. True God Seekers are typically created to appear as one of the ages of one of the components used to make them. They do not age past creation and do not die of age.
Alignment. True God Seekers are typically chaotic, being made of an unstable procedure. However, some who rarely gain consciousness can be lawful and even neutral.
Size. TGS are roughly the size of humans, only a bit taller maybe, ranging from 5 to 6'5
Speed. Your base walking speed is 30 feet
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sturdy Shell. Your body is made of a protective, non-conductive metal. You have a resistance to non-magical slashing damage.
Glare. You are a being imbued with an intimidating aura. You have advantage in Charisma (Intimidation) checks.
Living Machine. You are considered a Living Construct. You do not need to eat, drink, breathe, or sleep. When you initiate a long rest, you enter a state of very low power for 4 hours. During that time, you are completely aware of your surroundings.
Raw Power. You gain a +2 bonus to damage rolls with melee weapons as well as unarmed strikes.
Unyielding. You have proficiency in the Survival skill.
Languages. Common, Celestial, Halfling
Random Height and Weight
|5′ 0″||+1d4||140 lb.||× (8) lb.|
*Height = base height + height modifier