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Serperior Traits[edit]


A race of humans with abilities similar to that of the Pokemon Serperior.

Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.

Age. Serperiors age like normal humans, living to their 80's typically.

Alignment. Serperiors are typically neutral, though leaning towards evil.

Size. Serperiors can be quite tall, typically maxing at 7 feet. Your size is Medium.

Speed. Your base walking speed is 40 feet.

Overgrow. Your natural ability to well up the strength inside you in desperate situations comes forth. If your HP drops to below 1/3rd of your maximum hit points, your attacks deal extra damage equal to your Charisma modifier.

Contrary. You have the innate ability to turn the tables on your opponents when they play dirty. If you are inflicted with any Condition during combat, the effect is reversed. (i.e. If you're inflicted with fear, you have advantage on all ability checks and attack rolls and are compelled to confront the creature that inflicted fear upon you.)

Regal Aura. Your gaze inflicts fear into all who look at you. You are proficient in Intimidation. You can also cast Cause Fear as a cantrip once per day. You can use the spell again after a long rest. Your Spell Save DC is equal to 8 + your Charisma modifier + your proficiency bonus.

Serpent's Strike. Your agility and reflexes make you an excellent swordsman. You start with the Dueling Fighting Style. You may not take another fighting style from your class or any other source.

Fire Weakness. You are vulnerable to fire damage. Any fire damage dealt against you is considered critical.

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