User:Quincy/WIP 4

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Derringer[edit]

Martial Ranged Weapon

Weapon Cost Damage Weight Properties
Derringer $10.00 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (5 shots)

Also called pocket pistols, derringers are stubby little mini-revolvers that fire short .22 cartridges. They are small enough to be easily concealed, and light enough that you can wield one in each hand.

Revolver[edit]

Martial Ranged Weapon

Weapon Cost Damage Weight Properties
Derringer $20.00 2d6 piercing 2 lb. Ammunition (range 50/150), reload (6 shots)

Revolvers are repeating handguns that, as the name suggests, have a revolving cylinder containing chambers for six bullets, allowing you to fire one round after another. They are a ubiquitous sidearm.

Big Iron[edit]

Martial Ranged Weapon

Weapon Cost Damage Weight Properties
Big Iron $50.00 2d8 piercing 4 lb. Ammunition (range 60/180), reload (7 shots)

This is a big, .44 seven-cylinder revolver. Although it's heavy and has quite a kick to it, it packs quite a punch.

Sharpshooter Rifle[edit]

Martial Ranged Weapon

Weapon Cost Damage Weight Properties
Derringer $150.00 2d12 piercing 11 lb. Ammunition (range 250/1,000), lethal, loading, scope, two-handed

A sharpshooter rifle is a long .50 caliber, single-shot high-precision rifle with a fancy scope. The military issues these to designated specialist marksmen, and it is also used by wealthy shooters who highly prize pinpoint accuracy. A single well-aimed shot from this rifle to the head or center of mass can kill just about anybody instantly.

Lethal. You deal an additional 4d12 piercing damage when determining the extra damage for a critical hit with this rifle.

Scope. If you have not moved since the end of your last turn, you can use an action to aim down the scope this rifle at a specific target. Once you do so, you are incapacitated and your speed becomes 0 until the start of your next turn. However, the first attack you make against the target at the start of your next turn is made as if the rifle had a range value of 1 mile, with no long range at which attacking imposes Disadvantage on your attack roll.

Rotary Rifle[edit]

Martial Ranged Weapon

Weapon Cost Damage Weight Properties
Rotary Rifle $500.00 2d10 piercing 30 lb. Ammunition (range 200/600), burst fire, heavy, reload (100 shots), short burst (3), two-handed

A recent invention, the rotary rifle is a bulky but man-portable gun, with six rotating barrels and a continuous rate of fire. Think a downscaled gatling gun. Rotary rifles are electrically powered by batteries in addition to needing bullets; Every 1,000 shots or 10 reloads, the rifle's battery needs to be changed in order for it to continue firing.

Shotgun, Double-Barreled[edit]

Simple Ranged Weapon

Weapon Cost Damage Weight Properties
Double-Barreled Shotgun $60.00 2d8 piercing 7 lb. Ammunition (range 50/150), reload (2 shots), short burst (1), two-handed

A double-barreled shotgun is a breech loading, shoulder-fired firearm, typically used for hunting or recreational use. It has two parallel barrels, allowing you to fire two shots in quick succession. The utility and ease of fire of a shotgun makes it the weapon of choice of many novice shooters.

Silver Gun[edit]

A silver gun is not necessarily silver, although it is expertly crafted. You have a +1 bonus to attack and damage rolls made with a silver gun.

Golden Gun[edit]

A golden gun is not necessarily golden, although it is superbly crafted. You have a +2 bonus to attack and damage rolls made with a golden gun.

Martial Ranged Weapons Cost Damage Weight Properties
Musket $2.50 1d12 piercing 3 lb. loading (slow/1 minute)
Rifle $2.50 1d12 piercing 3 lb. loading (slow/1 minute)
Rifle $2.50 1d12 piercing 3 lb. loading (slow/1 minute)
Sharpshooter Rifle $150 1d12 piercing 3 lb. loading (slow/1 minute)

Note: Muskets are extremely cheap to being obsolte Pocket pistol: $7.50 - $10.00 Revolver: $20 (typical), $75 (high-end) Rifle: $20 (low-end), $60 (high-end)

Sharpshooter rifle: Lethal (x4 damage on a critical hit), scope

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