User:Quincy/WIP 3

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Class Features

As a Zombie Hunter you gain the following class features.

Hit Points

Hit Dice: 1d12 per Zombie Hunter level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Zombie Hunter level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Choose any three
Saving Throws: Strength, Constitution
Skills: Choose any three

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Zombie Hunter

Level Proficiency
Bonus
Bonus Weapon Damage Features
1st +2 +1 Expertise, Preferred Weapons
2nd +2 +1 Ability Score Improvement
3rd +2 +2
4th +2 +2 Ability Score Improvement, Ability Score Improvement
5th +3 +3 Extra Attack
6th +3 +3 Ability Score Improvement, Expertise
7th +3 +4
8th +3 +4 Ability Score Improvement, Ability Score Improvement
9th +4 +5 Indomitable
10th +4 +5 Ability Score Improvement, Defense Bonus
11th +4 +6 Extra Attack (2)
12th +4 +6 Ability Score Improvement, Ability Score Improvement
13th +5 +7 Indomitable (two uses)
14th +5 +7 Ability Score Improvement
15th +5 +8
16th +5 +8 Ability Score Improvement, Ability Score Improvement
17th +6 +9 Extra Attack (3), Indomitable (three uses)
18th +6 +9 Ability Score Improvement
19th +6 +10 Ability Score Improvement, Ability Score Improvement
20th +6 +10 Best of Humanity

Expertise[edit]

Choose two of your skill or tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose another two skill proficiencies to gain this benefit.

Preferred Weapons[edit]

You have trained for years with four weapons of your choice that have become your preferred weapons. Choose two melee weapons (including unarmed strikes) and two ranged weapons. You have a +1 bonus to damage rolls with these weapons. The amount of bonus damage increases as you gain levels, as shown in the Bonus Weapon Damage column of the Zombie Hunter table.

Ability Score Improvement[edit]

When you reach 2nd level, and again at 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 17th level in this class.

Defense Bonus[edit]

Once you reach 10th level, you gain a +2 bonus to your AC.

Best of Humanity[edit]

At 20th level, your ability scores each increase by 4. Your maximum for those scores also increases to 24.

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